Camera Smooth

Discussion in 'Technical Discussion' started by heathclose, Jul 16, 2016.

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  1. heathclose

    heathclose Miniboss Boxer

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    Can we get an official on what camera smooth is please?

    @Andy ?
     
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  2. runrollgames

    runrollgames Boxer

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    Can we get an official on what camera smooth is please?
     
  3. trudnai

    trudnai Miniboss Boxer

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  4. Nihat

    Nihat Serious Boxer

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    Hi,
    And when it will be released?
     
  5. VectologyGames

    VectologyGames Serious Boxer

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    It has already
     
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  6. Jayson

    Jayson Boxer

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    Any observable effect upon changing camera smooth values? I can't seem to observe a difference. I might be doing it wrong though.
     
  7. Christoph

    Christoph Miniboss Boxer

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    It was several times reported that it still does nothing. I didn't see any changes in the loading time either. Four times as fast as before would definitely be noticeable. Fingers crossed it comes with 2.3 (and with it the updates I need personally).
     
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  8. GeekGamer94

    GeekGamer94 Boxer

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    can some1 tell me why even my camera frames are set as blocked ! my character's advance move can let it pass through with animation ? what are camera frames for ? Untitled1.png Untitled2.png
     
  9. heathclose

    heathclose Miniboss Boxer

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    shrink it down... you will find this game frame bleed in every project
     
  10. GeekGamer94

    GeekGamer94 Boxer

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    and am i the only one @heathclose who thinks camera frames are the most basic law of a game which can't be broke ? :O
    it burns inside seeing other 2.5D games zooming in and zooming out on characters -_- and here with BB the basics are not clear yet ! ...
     
  11. GeekGamer94

    GeekGamer94 Boxer

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    @heathclose is the BB team aware of this issue , coz i have noticed that camera move along with character if it is an inbuilt move like move up,down,left,right and if we create an advance move of our own it freaking drags the camera after whole move is done ? :O
     
  12. GeekGamer94

    GeekGamer94 Boxer

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    a move is a move ! wheather it's inbuilt or a user created one both should get the same camera perspective !
     
  13. GeekGamer94

    GeekGamer94 Boxer

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    Last edited: Jul 25, 2016
  14. trudnai

    trudnai Miniboss Boxer

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    The Game Frame is for setting the field where your character can move freely. When your character reaches the frame something will happen. That "something" is determined by the frame type. Red: Character Dies. Orange: Character cannot pass it. Gray: Character can pass and eventually drags the game field -- aka camera follows your character.

    You can click on the frame to change its type so just single click on the orange to make it red and single click on it again to make it gray...
     
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  15. VectologyGames

    VectologyGames Serious Boxer

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    Check your advanced move collision box. This is most likely your issue.
     
  16. GeekGamer94

    GeekGamer94 Boxer

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    thhanks for reply mate but i already know what grey red and orange frames are for , i am stuck with the camera dragging
    being weird ! -_-
     
  17. GeekGamer94

    GeekGamer94 Boxer

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    well here are the default collisions of advance move and default with advance move settings.. Advance move settings and collision.png Default collisions.png

    do you think maybe canvas size could also make my camera dragging uneven ?
     

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