Buildbox 2.2.2 Is Live!

Discussion in 'Official Announcements' started by Andy, Jul 1, 2016.

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  1. Andy

    Andy Miniboss Boxer

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    No, libpng is not updated yet. An update with that should be out in a few weeks.
     
  2. l_beav

    l_beav Boxer

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    Been waiting a LONG time for 1.3.7 that I was told by Sean has fixes that I need. I was told a couple weeks ago it would be out soon.... any news? Thanks.
     
  3. bmsingha

    bmsingha Serious Boxer

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    @Andy Yeah there is a bug with heyzap to be used as rewarded video. The button doesn't appears saying that it cannot fetch the ads from the ad networks used in mediation. FYI - Have done a clear setup on heyzap dashboard. So what should be done now?
     
  4. JoSe_SuperBOXER

    JoSe_SuperBOXER Boxer

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    I was trying to make multiple characters. The reason i duplicated with CMD + D was to don’t set the settings for the character up again. I hope it is more clear now.
     
  5. chrissy_wissy2

    chrissy_wissy2 Avid Boxer

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    Anybody having issues installing this update? Im using a Mac and it downloads but fails on install.
     
  6. khalid

    khalid Avid Boxer

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    Same here on windows 10.
     
  7. rizwanashraf

    rizwanashraf Avid Boxer

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    2.2.2

    Error While downloading Modules.
    Please try again later or contact support.


    Why i am getting this ? Still unable to have a Solid working piece.
    Whats going on ?
     
  8. rizwanashraf

    rizwanashraf Avid Boxer

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    Happening here !!! Macbook pro !
     
  9. Pandemonium

    Pandemonium Boxer

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    I did a clean install on 2.2.2 but it crashes way way more than 2.2.1 :(
    [macbook pro]
     
  10. yushima

    yushima Boxer

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    --------------------------------BB 2.2.2 BUGS--------------------------------
    i m using the trial and i found bug with ghost jump every time you edit any project with ghost jump the character button get stuck and wont work anymore only when you reopen the project again.
    And also there is conflict between ghost jump and gravity that make the character behave weirdly i have used this settings resulted my character fall from the platform to the border every time i jump like the platform is transparent.
    And i have question how to display health or live counter i saw some people talk about it.
     
  11. Zoom123

    Zoom123 Boxer

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    I would love to see 'options to duplicate worlds' in Buildbox's next update... It would be a handy little maneuver which could potentially save us a lot of development time don't you think guys?

    I am working on something big and I would like to have 2 worlds of the same scenes except that 1 is randomized for the hardcore game-mode and the other leveled.
     
  12. Christoph

    Christoph Miniboss Boxer

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    You can do that already. Just select the world and hit "D".
     
  13. tompan

    tompan Boxer

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    Yeah i found this too,ghost jump doesnt work...
     
  14. JoSe_SuperBOXER

    JoSe_SuperBOXER Boxer

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    I have a similar issue. Maybe its caused by the same BUG. I already have sent the BBDOC to the support team (Sean). You guys should do also. So they can fix that with the next update. Luckily, usually the BB-Team does the update pretty soon.
     
  15. Cyberlab games

    Cyberlab games Boxer

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    Can tray Smith add a attack animation slot for enemies to buildbox it would be awesome
     
  16. Cyberlab games

    Cyberlab games Boxer

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    And add a secondary shooting slot for characters too
     
  17. Cyberlab games

    Cyberlab games Boxer

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    So that way a enemy in the game can wake up and attack
     
  18. Cyberlab games

    Cyberlab games Boxer

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    If there was a enemy attack slot in buildbox
     
  19. Cyberlab games

    Cyberlab games Boxer

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    you know like the animation slots the character has i wish the enemy have the same like attack animation slot can be when the enemy wake up a move slot for the enemy and a idle slot and a shoot slot an shoot animation slot for enemies
     
  20. Collin Wade Thiessen

    Collin Wade Thiessen Avid Boxer

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    2.2.2 has a component option for objects called advance move but doesn't seem to work atm, once you move the object to a scene it disappears. Am I using this wrong or has someone able to get this to work?

    I'm super excited about the collision option. I can't wait to try it out when it is working.
     
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