problem with AdMob ads in Buildbox 2.2.1

Discussion in 'Buildbox General Discussion' started by el_mehdi_h2, Jun 24, 2016.

  1. el_mehdi_h2

    el_mehdi_h2 Boxer

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    Hi, i was working with the 2.1.0 version and the AdMob worked perfectely but today and after i update to the 2.2.0 or the 2.2.1 version the AdMob ads don't appears (BANNER, INTERSTETIAL).
    Any help.
     
  2. STREATWAYLLC

    STREATWAYLLC Boxer

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    I think this problem is across the board for all ads exported to iOS. Non of the ads work, I tried various combinations, and it seems that anything you build in 2.2.1 will not run any AD's. I hope this gets fixed soon.
     
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  3. luongbang152

    luongbang152 Boxer

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    I have the same issues. Hope BB fix it soon.
     
  4. el_mehdi_h2

    el_mehdi_h2 Boxer

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    @Andy is there any update soon to fix this problem ?
     
  5. Andy

    Andy Miniboss Boxer

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    We are looking to have something late in the week to fix a few more of the larger issues, including advertising.
     
  6. trygii

    trygii Avid Boxer

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    Are there other issues with other ads network or is it just admob?
     
  7. STREATWAYLLC

    STREATWAYLLC Boxer

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    Another issue that I have noticed, is that when you update a game. All the coins collected from the previous game and version go back to 0 with the new build. I think many subscribers and gamers will be really mad at this one.
     
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  8. Pandemonium

    Pandemonium Boxer

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    I reported this a while ago, it was there in 2.0.x I think...

    Also @Andy - another minor issue - if we use a level for background with some elements doing things - and you play - and you lose - and you go back to the main menu (from the game over menu) - then (and only then) the character appears in the main menu - weird...
     
  9. tonymartz2

    tonymartz2 Avid Boxer

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    good morning, any update on admob ads not displaying?
     
  10. Andy

    Andy Miniboss Boxer

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    You will need to send an example BBDOC to support along with a description of what happens and what you expect to happen. There are way too many variables for me to address this here.
    Still looking to get this resolved and released this week.
     

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