Hey guys, I want to make a game where the character only moves forward when I press a button. I wanted the character to follow a path. Is it possible to hold the button and enter the path and say midway through I let go of the button and it can stop at any time (eg to dodge a fireball/bullet) and I can then press and hold the button to resume the path? Cheers
Of course you can it depend in your orientation use up, down, right and left key it do the job of hold and move in press.
I don't think it's possible, when the character is moving on a path, it can't leave it, this is why they created a ghost jump component which "mimics" a jump while the character stay attached to the path.
I'll look more into the "ghost jump" component. I'm not wanting it to leave the path, just wanting to know if I can say hold a button and the character pauses midway through, when I release it continues along the path. Seems like once you enter a path it follows it automatically like an animation and there's nothing you can do until it reaches the end.
This is incorrect. test the bb2 bbdoc below. A path is a magnet force clicky clicky clicky... use the left and right arrows to move side to side, and eventually, when you reach the next scene, you will be completely free of the path... https://www.dropbox.com/s/hc65swh6i36i9w3/jump_away_from_path.bbdoc?dl=0
Hey, Im pretty sure it is possible in BB2. Its really just paths attached to paths, with a portal to duplicate the character and then they use ghost jump to jump.
Hey, maybe add a button to decrease the velocity, i did a video previously for something similar. Here's the thread: https://www.buildbox.com/forum/inde...ter-only-with-action-buttons.2311/#post-14516
Just thinking out loud hear, if you don't want any button function to stop the character, you can solely use paths.... Have two paths,1 with a higher speed and then immediately insert a path with lower speed, this will surely slow the speed down and may just make the character stop, just make sure that the activation radius is big enough. Sort of like brakes on a car.
Can I any one help me. I am about to show the Game Over Screen once the player collides with the enemy object.
if path 1 and path 2 are on the same path, what's the best way to get a character to follow one path when a button is pressed and then follow another with the button is not pressed. I'm looking for this type of functionality but not sure how to set it up. Thanks!