So the basic doubt is how do we work with button and character controls? 1) On the menus, do we still leave buttons as they are? 2) Ho to make a character jump? Do we use accelerometer, or do we leave a jump button? I've tried almost anything here but since I don't have an Apple TV 4, at least on the xCode simulator, I can't really make the game playable...
This is a possible solution that I used on my Apple TV game If you want to hit the swipe/tap area to jump up you can add the following code to the above code (replacing UIPressTypeSelect) instead of using tapping code if([press type] == UIPressTypeSelect){ pDirector->getKeypadDispatcher()->dispatchKeypadMSG( 40, true); PTPInputController::shared()->keyPressed(PTPInputControllerKeySelectEnter); // below will allow to jump when you press tap area pDirector->getKeypadDispatcher()->dispatchKeypadMSG(23, true); PTPInputController::shared()->keyPressed(PTPInputControllerKeySelectEnter); } The simulator suck for development - you do need an Apple TV device