Awesome !!! How can you create the control character like a jump ? " one tap left/right 2 buttons " I saw the option Char Move left/right. I set them move ... not jump to left/right (**bb1**)
I was wondering the same thing also. I can't seem to find a setting to make the character jump left and right using two buttons.
Great work guys, you totally nailed the retro arcade sound, which is so important to me when playing a retro arcade game, I felt like 10 years old again watching the preview Great look and theme, look forward to playing it. Good luck with the launch @Phillip Kung and @Aaron F
Thanks for the support guys! Fingers crossed for a good launch on Thursday (We're releasing with Bulkypix). We'll drop a few promo codes early next week so some of you guys can check it out before release In the meantime, check out some cool preview articles we were mentioned in. http://toucharcade.com/2016/04/05/mars-mountain-trailer/ http://www.gamezebo.com/2016/04/06/mars-mountain-looks-familiar-also-great/ http://www.droidgamers.com/index.ph...ain-is-a-q-bert-style-game-arriving-next-week @themanualfocus @drew You'll need separate right and left action buttons then a jump button on top of those to get the jump style working. Hope this helps!
Hey guys our release is right around the corner and we have some promo codes to share. First come first serve YAX9XWAWH3J4 WNMM73PR3HYE HEEJX97YJ9E6 FLNE6JLAHWNN XJYFM6WFTWN6 X9RYWKTFNN3T AP7TJ799F7K9 N6Y7KXEKMH9P R333AYJTNA9R 6YJMLM4YJ3FH If you take one, let us know what you think!
There is some weirdness with the conveyor tiles... Sometimes they slowly throw me to the top of the screen to my death... Edit: mainly if I'm jumping off of them
@heathclose If you could send any screenshots of where you run into any issues like the spikes, that would be great! We have upwards of 300 object/action layers on some scenes so even with rigorous testing, I'm sure there are still things here and there that might be off. One of the outstanding issues was the conveyor belts. It's not meant to be jumped off of but that can't be suppressed (we tried to fix this several different ways which didn't work) so if you attempt to jump off mid slide, that will cause problems :/