Hello, after attempting to export my tvOS game with BB 1.3.6, I get a crash at this line: cocos2d::CCApplication::sharedApplication()->run(); I have tried adding this line "[glView lockOpenGLContext];" above it, but the build still fails. Any ideas on a fix for this? Thanks
no help i think we need to wait for a new update for the software this release comes with new bugs instead of fixing the old ones
@ciaccaaps please send email to support@buildbox.com and include all details. I tested this myself before releasing and was able to build and test in Xcode 7.
@cioccaapps Have you tried creating a new provisioning profile under a new bundle ID? I think this happened to me too, until I did this.
I need more info on why you are adding that line, it is not needed with tvOS on BETA4. You should not need to add any code.
What I'm getting at is: What is the error or issue preventing tvOS build from working directly after export? In as much detail as you can.
Ok @Andy , so as soon as the tvOS version builds and runs within Xcode 7.2.1, the simulator opens and then I immediately receive an error saying that the app could not attach. Once it runs again the app builds and then the app crashes at the line: cocos2d::CCApplication::sharedApplication()->run(); That is about it for the error.
These attach errors are typically a local Xcode issue. Please check this: try resetting content and settings of the simulator: https://www.dropbox.com/s/2000wtw2wgmb1pc/Screenshot 2016-02-22 12.28.07.png?dl=0 just do this for the tvOS simulator you can read some background here that may help further: http://stackoverflow.com/questions/11535844/failed-to-attach-to-process-id-xcode @seanjonathanconnor had a similar problem recently with the iOS simulators... but I think it just started working for him. You might want to do a clean reboot and export after resetting the simulator.
@Andy I tried the tvOS build on another computer, this time in Xcode 7.1 and it seems the issue has something to do with a missing asset. Below is the error I received
Xcode 7.2 has some large updates especially regarding the tvOS simulator. There could be several issues here, please check this out for possible solutions if using an older version of Xcode for tvOS: http://stackoverflow.com/questions/...touchimagecatalogtool-via-coresimulator-spawn I rechecked and I still have no issue running a tvOS export on the latest Xcode 7.2.1. I'll ask @seanjonathanconnor to verify he can build and run tvOS exports a well.
Hi, I've one project running perfectly in tvOS and published in App Store. No issues reported if you put all pieces in the right place... Xcode has a lot of libraries you must download for each release of iOS, tvOS or Mac OS, so depending on your platform, you must download at least the right simulator(s) to help you to develop and test your app. Please take a look on requisites for your Mac, Apple TV and be sure to follow each one before to start new projects and crash without a clear reason.