This is one of the best games I've ever seen that is made in Buildbox. Very original and well designed. Love the colors and the animations you did external and within Buildbox. Congratulations. I would have loved to see this participate in Indie Plexus. I see you didn't go with a publisher this time and I suppose it's because you are very confident about the quality and hope to get an Appstore feature. I really hope so too. I can't wait to see if this game is going to succeed. I mean it must. So let's be positive for the next hours. If one game deserves it it's 99 moons. Regarding the difficulty, I died like 5 times to get past Triton 1:3 but I can't get past 1:4. So yes, I would say definitely, it's user based and not a problem of the level design. Can't wait to have more time to try it again. Cheers!
Refreshes US time? Review process? Don't they review the app before its up? Or do you mean some kind of user review window? If you don't mind, I'm new to all this, and would love to understand more...
@Machine Rises - thanks man We have a bit of press due so want to keep it ad free for now, that's all really. The Appstore New list refreshes every Thursday ( 5pm UK - 1pm US ).
@Christoph - Wow - thanks man - kind words indeed - It has nothing to do with being confident, I would never be confident publisher or not, just doesn't work that way - Love the positivity dude, epic
This is a Fantastic Game @Kevin W well done mate, and it seems the first published under RisingHigh Studio so a big congrats and best luck for the future! I agree with @Phill Mason I was stuck on Triton 1:3 for a while, possibly due to my skills as you mentioned earlier, lol, but nonetheless very well thought out mate as with every product from Rising High! If you don't mind me asking, with regards to the ad campaign, I was thinking of the same strategy but wanted to use admob, however you cannot pause admob network from mediation, was just wondering if you could enlighten us simple folk on what ad networks you went for? Left a 5 star rating as well well deserved!
@appdemon - thanks, seriously kind words - awesome. As for the ads, we have iAD and Admob on waterfall - You can set admob to show $100 ecpm earning banners - pretty sure not many will show CB Interstitials and Vungle for rewarded.
@Kevin W Thanks for the swift reply mate, thats clever, I never thought to adjust the cpm floor, awesome! Also, not that it will affect you anytime soon, but iAD will be discontinued from June 30th, sure you've heard about this already, if not heres the link https://developer.apple.com/news/?id=01152016a
This looks awesome!! Too bad it's not on Android as well If you are willing to share, how did you achieve that gameplay style with him running around the moons??
@Perry - Still considering an android version as yet - And it's pretty logical if you think about it really - I may well do a write up at some point, but you all will figure it out before then anyways
Congrats on the getting FEATURED!!!! No pub... man you did it! Is 99 moons too hard.? hmmmm no. At least when watching my kids play it lol but if you can't make it past you tap the little button that says skip level and @Kevin W makes bank. Good Job man. So stoked for you.
This is from the UK store. And I have a feeling it will also appear in the US appstore! Where's the champagne?
Haha - Thanks @Christoph - we're thrilled with this, it's super tough to make US, but we can but hope