I have read several forum posts and played with the settings for a while. I have a vehicle on two wheels, I want something pretty simple. Tap the Jump button and the vehicle jumps. I can't seem to make them not be able to just keep jumping up the screen forever. Jump to Group checked and unchecked Jump timeout from 0 to 0.1, 0.25, 1, 5, 10, 100.... Jump counter 0, 0.1, 0.5, 2, 5, 10... . Various Jump Forces
I tried this also - Do we know what determines if a character is "on the ground" ? Since my character has wheels, maybe this is the issue and I should try one with the wheels just animated on the character?
It's the "wheels" I had attached, using no wheels, it jumps once as expected. Guess I'm off to animate some wheels.
I tried ground thresholds from 0.01 to -10, to 100... it doesn't seem to do anything when there are wheels on the vehicle. Adding the wheels to the character animation seems to have fixed the problem. I know it's not technically a "solution" to the above problem, it will work for my needs. If anyone knows how to fix jumping for vehicles with wheels, I'm all ears!
It seems like the distance from the bottom of the main character collision box and the ground is the issue. In your example the wheels are very close to the bottom of the main character collision box. I will test again in a new project and see if that works for me.
Hey @mattrouse were you able to figure this out? I'm dealing with the same issue exactly. So far I've designed my game around an unlimited jump system I thought about putting wheels in the character animation but they don't behave like wheels since you can't make "connections" in the animations. Also when I set checkpoints the wheels don't come with the player to the next checkpoint. I suppose that's a different issue.
Hi @mattrouse... did u succeed? i am having the same problem. just that i am building a platformer game and i find it difficult to make the character jump continuously in air by tapping the screen (It works only once when i tap. Then the character falls down and dies). It would be helpful if anyone could help me sort out.