Hi boxers. I`m trying to figure out how to make an invisible object (in this case a car) visible once my character collides with an object far away from the car. I assume the send/recieve nodes should be used for this, but I can`t quite figure out how... Any tips would be appreciated
Try On Character If collide --> send (Unique name) On Car receive (The same Unique name as on send) --> Set Visibility (Visible should be unchecked)
Custom Event System Example In example press Space key to make Object visible but in your game, you will use if collide ok