Hi guys. Just wondering if it`s possible to make an animated FBX model (enemy) run in circles, while following the rotation, so it looks "realistic"? I`ve tried using the Circular move-node, but the model seems to be facing the same direction all the time. Just an example here of the way I want the model to move:
I think you’re going to need to use something like this for that type of movement, https://www.buildbox.com/forum/inde...now-available-for-download.20838/#post-105871
Thanks for your suggestions. I found an "alternative" way that works fine by using an If collide > rotate on my model