Sell characters with real money (in-app purchase)

Discussion in 'In App Purchases' started by Christoph, Oct 8, 2015.

  1. Christoph

    Christoph Miniboss Boxer

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    Can I sell characters for real money or is this something still in development? How does the user know how much it cost?

    I have no problems to set it up with in-app currency. And when I put 50 for the in-app currency, this amount is going to show up. But when I put it to in-app purchase then there is no field to put the price. I know that I have to set it up in iTunes Connect and Google Play Store, but how can I let the user know how much the character is going to cost?
     
  2. Simon Crack

    Simon Crack Avid Boxer

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    No easy way to do this as I have found :) not without maybe adding an image to show the cost of the character.

    We defo need an option to add the price.

    Obv the price will show up via Apple/Google as the IAP before purchase but it's not as user friendly.
     
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  3. Andy

    Andy Miniboss Boxer

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    You can create a custom unlock animation for each character and add the price there if you want it. This is really the most flexible way as you have full control.
     
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  4. Phill Mason

    Phill Mason Serious Boxer

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    Hi @Christoph, as @simon mentioned, it's not a simple process and if you want to go the route of adding ia app pricing, then of course you have to consider all the possible currencies around the globe. I had this conversation with my programmer for a quiz app I did and he integrated it all nicely as the IAP info can be retrieved from Apple. This does involve external coding away from BB, but if you have a coder, it's not so difficult to do - he said :)

    Here are a couple of links that provide some info about retrieving In-App-Product-Info.

    Retrieving Product Information
    SKProduct
     
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  5. Simon Crack

    Simon Crack Avid Boxer

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    ^ ah I did not know that @Andy . Where do we place the custom unlock animation? So far I have just placed the one unlock button in the character selector?
     
  6. stevinz

    stevinz Avid Boxer

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    @Simon Crack Its been added to the options for for the actual characters themselves. Default Animation, Move Animation, Jump Animation, Unlock Animation, etc
     
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  7. Christoph

    Christoph Miniboss Boxer

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    Yes. I saw this option but it is not a very good solution if you want to mix in-app purchase with in-app currency purchase. It would be a hassle to get the exact same design between the two. A simple field to fill in the information would be better IMHO. Also, it wouldn't take any space in the atlass and make the game bigger.

    Regarding the different currencies, I think it is not necessary. I mean it would be awesome to have it localized somehow, but everybody in the world has most probably a reference to what 1USD is worth. A lot of games keep the USD and once the purchase has to be confirmed then you see the conversion. It's not that bad.
     
  8. Simon Crack

    Simon Crack Avid Boxer

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    @stevinz nice shout! Had not noticed that :) thanks.
     
  9. AndrewZ

    AndrewZ Boxer

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    Has anyone worked out how to have the option to either purchase characters using "In-house coins" OR "IAP" similar to crossy road ?
     
  10. Andy

    Andy Miniboss Boxer

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    Basically true, but it works at the moment. Theoretically, in the future you could add a label object to the animation using the animation editor. ;-) This is the best of both worlds and the direction we are headed in for the future.

    Not possible on a single character right now.
     
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