Buildbox 3.3.9 #4204 Is Officially Live!

Discussion in 'Official Announcements' started by Sean Buildbox, Mar 10, 2021.

  1. Tars Tarkas

    Tars Tarkas Avid Boxer

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    @volcank @Hue Buildbox after more testing I realized it is working. Just add test ids or add your device in the admob dashboard as a test device.
    I think my initial test failed because of my bad wifi connection.

    But the bug regarding objects with textures with alpha remains. They don't fade in the fog. It doesn't look very appealing.
    I will sent an email with details
     
  2. volcank

    volcank Serious Boxer

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    Hi @Tars Tarkas how did you make it work? Btw did you show the ads by using nodes or from the UI like ticking banner and interstitial? Also not me but a friend of mine tested in his phone after I exported the apk and sent it to him. I also tested yesterday from another friend of mine's android phone and there were no ads.
     
  3. Tars Tarkas

    Tars Tarkas Avid Boxer

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    I use the UI tick and the rewarded node. Nothing custom.

    Try the test ids to see if it works. Fill in all the ids. It should work. Live ads don't really appear only after a few days.
    Check the admob dashboard too see if you have requests. If you do than it works, it doesn't show ads at the beginning.

    Also maybe try with an older version of BB too se if it works. 3.3.6 is pretty stable.
     
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  4. volcank

    volcank Serious Boxer

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    Yes the thing is I have created the ad ids long time ago. Maybe I will recreate a new app and ids to test this. ok thank you so much!
     
  5. Tars Tarkas

    Tars Tarkas Avid Boxer

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    Never test with the real ad ids. Use test ads to see if it works.
     
  6. SeaCake

    SeaCake Boxer

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    Just updated to the latest Buildbox 3.3.9 and also XCode 12.5 Beta. The sfx bug that causes sounds to stop after and ad is finished is still there.

    I'm starting to think it's a Cocos2d audio issue, since when you import to XCode, all this cocos2d code comes up. Maybe the cocos code needs updating?
     
  7. Hue Buildbox

    Hue Buildbox Administrator Staff Member

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    Hi there,

    Would love to resolve this issue for you. Can you send your bbdoc along with any supporting details over to support@buildbox.com?
     
  8. axem

    axem Boxer

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    What happened to the SHARE button?
    Shares black screen.
     
  9. Hue Buildbox

    Hue Buildbox Administrator Staff Member

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    Hi, can you post a screenshot of the button?
    Are you talking about a share button in this forum or in Buildbox?
     
  10. axem

    axem Boxer

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  11. Hue Buildbox

    Hue Buildbox Administrator Staff Member

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  12. Paul M Nicola

    Paul M Nicola Boxer

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    Hi a few questions

    1, Are you updating the Android SDK from IronSource to Android SDK Version 7.1.3 that came out on 17/03/2021
    2, Is there a way to get the banner ads working on IronSource?
    3, Are you going to make it able to group items on the screen into a folder this would help greatly?


    Good update so far no issues here
     
  13. itzonator

    itzonator Serious Boxer

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    Ok, that's very weird, when exporting with Buildbox, 3.3.9, it says on Google Play Console:



    In-app billing Library has to be updated to version 3!
     
    Last edited: Mar 20, 2021
  14. SeaCake

    SeaCake Boxer

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    Ok I just sent an email regarding the issues.
     
  15. itzonator

    itzonator Serious Boxer

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    New bug with 3.3.9 found when exporting on iOS, app crash on app load (in Buildbox and on device):

    Code:
    2021-03-21 18:44:51.133448+0200 Game Name[9003:3573628] Task <317957F6-DEF8-4DFE-8551-707387C88F18>.<1> HTTP load failed, 0/0 bytes (error code: -1003 [12:8])
    2021-03-21 18:44:51.144622+0200 Game Name[9003:3573653] Task <317957F6-DEF8-4DFE-8551-707387C88F18>.<1> finished with error [-1003] Error Domain=NSURLErrorDomain Code=-1003 "A server with the specified hostname could not be found." UserInfo={_kCFStreamErrorCodeKey=8, NSUnderlyingError=0x283164030 {Error Domain=kCFErrorDomainCFNetwork Code=-1003 "(null)" UserInfo={_kCFStreamErrorCodeKey=8, _kCFStreamErrorDomainKey=12}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalUploadTask <317957F6-DEF8-4DFE-8551-707387C88F18>.<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=(
    ), NSLocalizedDescription=A server with the specified hostname could not be found., NSErrorFailingURLStringKey=https://ingress-config.buildbox.com/config, NSErrorFailingURLKey=https://ingress-config.buildbox.com/config, _kCFStreamErrorDomainKey=12}
    2021-03-21 18:44:53.908557+0200 Game Name[9003:3573325] Errors found! Invalidating cache...
    2021-03-21 18:44:53.915351+0200 Game Name[9003:3573325] Errors found! Invalidating cache...
    2021-03-21 18:44:53.962452+0200 Game Name[9003:3573325] Errors found! Invalidating cache...
    2021-03-21 18:44:54.032236+0200 Game Name[9003:3573650] [Client] Updating selectors after delegate removal failed with: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service on pid 89 named com.apple.commcenter.coretelephony.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service on pid 89 named com.apple.commcenter.coretelephony.xpc was invalidated from this process.}
    2021-03-21 18:44:54.073377+0200 Game Name[9003:3573631]  - <Google>[I-ACS023014] Failed to delete old database file. Error: Error Domain=NSCocoaErrorDomain Code=4 "“google-app-measurement.sql” couldn’t be removed." UserInfo={NSUserStringVariant=(
    ), NSFilePath=/var/mobile/Containers/Data/Application/0C03A7E7-5FD6-43A7-B67C-E7CA6C2E47EE/Library/Application Support/Google/Measurement/google-app-measurement.sql, NSUnderlyingError=0x2831dd1d0 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}}
    [PTPlayer] - error Loading JS
    If anyone knows the issue, let me know :)
     
  16. Sean Buildbox

    Sean Buildbox Serious Boxer

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    1. The Android SDK for Ironsource will be updated but it is not in this build.
    2. Not in Buildbox currently, they are interstitial only.
    3. Not sure I follow here as you can do this currently if I'm understanding correctly?

    Yes we are aware and plan to update soon well ahead of their deadlines later this year.

    Have you sent details/file to support@buildbox.com yet? If not please do so and will be more than happy to assist you :)
     
  17. Paul M Nicola

    Paul M Nicola Boxer

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  18. Paul M Nicola

    Paul M Nicola Boxer

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    [​IMG]
    Here is the video
     
  19. Paul M Nicola

    Paul M Nicola Boxer

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    The link didn't seem to work so here is the video working.
     
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  20. itzonator

    itzonator Serious Boxer

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    Ok @Sean Buildbox ,

    I forwarded the Google Play warning to the team for consideration, because there's a deadline associated with it to update the in-app billing 3.0 +.

    Regarding the crash, I identified it, it was related to some old node from old project, related to Slingshot, probably you have made changes there...

    Itzo

     
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