Group Assets For Animation And Deformation

Discussion in 'How Can I...?' started by Bllaaa, Jan 7, 2021.

  1. Bllaaa

    Bllaaa Boxer

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    Hi boxers ;)
    Is there a way to group graphics assets to modify them as a unique entity? I have an enemy player made of two elements the red spikes and the central eye. And I would like to create an idle animation for him where the spikes rotate around his eye (with rotate node).

    [​IMG]

    Also, it would be more convenient when I need to move this enemy in the scene if all of his assets were grouped.

    Thanks for the help. ^^
     
  2. Nicki

    Nicki Boxer

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    Hi there.
    There is an easy way to do this.
    1. Split your asses into 2 images, eye an spike and drag them into your scene.
    View attachment upload_2021-1-15_10-23-0.png

    2. Group them like this by dragging under each other. Also remove physics from the spikes and increase the collision box of the eye.
    View attachment upload_2021-1-15_10-24-2.png

    3. Next you can add a Rotate Node to the spikes.
    View attachment upload_2021-1-15_10-26-18.png
    4. And finally you can add a Wave node to the eye.
    View attachment upload_2021-1-15_10-26-28.png

    And then it would look like this.
    Preview.gif
     

    Attached Files:

    Hue Buildbox likes this.
  3. Bllaaa

    Bllaaa Boxer

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    Wow thanks a lot @Nicki, it's powerfull and really easy to use. ^^
     
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