Hi, I'm trying to connect the "End scene" to the rest of the flow, anyone got an idea what am I missing here? Thanks.
Try to connect it to the "Game Field UI". I am not sure if it will work because I am just 13 and 2675$ are way to much for me to pay.. but in BB1 the "End Screen" as well was connected to the "Game Field UI". Best luck with it!
I do not (yet) have BB2, but in BB1 Game End Screen is different than Game Over Screen. End Screen is only shown if Game End action is triggered.
Use an event observer in the game field scene, and whichever 'event' you choose will show up an empty node on this screen that you are showing, and then you can connect it to the game over scene.
Thanks, it seems the right solution. so I've connected the game-scene with the new UI-screen, and still - the character hits the action and nothing happens, So I'll sharpen the question: when using "End Game" action ingame, how does it know to which UI-screen to connect?
so I've connected the game-scene with the new UI-screen, and still - the character hits the action and nothing happens, both when creating a new screen and connecting it creating a flow which includes "end game" scene\UI, using the wizrad so, when using "End Game" action ingame, how does it know to which UI-screen to connect? can ANYONE reveal this great mystery?
I'll try again from home. For some reason it failed everytime I tried the upload function at work, so had to use Dropbox.
Thanks for the effort Jarred. You've connected "Game Over", I meant "End Game", as I've mentioned, the character hits the Action (set on 'end game') and nothing happens, both when creating a new screen and connecting it or creating a flow which includes "end game" scene\UI, using the wizard. so, when using "End Game" action ingame, how does it know to which UI-screen to connect? can ANYONE reveal this great mystery?
I can't find the start button option in main menu UI it's in game field UI which is useless i guess how can i have the start button in main menu screen? Also why in multiple world there is same bg in all worlds?
you went off the topic... the worlds have same bgk as the background is set in the UI screen, which means that every 'world' scene should have a separate UI screen connected to it, otherwise it would use the same UI for all. and... back to topic can someone solve the "end game" issue??
There is no event observer for this, this is "solved" when creating the new presets by using the wizard where you can decide whether you'd like to go for as the system automatically creates the additional screens and connections: a.) fix next world b.) world selector scene screen c.) end scene screen So the flow is decided by the connections in the mind map. [EDIT] [Feature Request] I would appreciate an event oberver of type "End Scene" / "End World" to dynamically goto different worlds but without a world selector screen. We can use menu jump logic piece already available
thanks todro, as I've mentioned, I've tried it using the wizard as well, letting BB make the flow automatically, but still - the character hits the action (set as End Game) and nothing happens.
thanks for the effort todro! it does solve the scene connecting issue, the UI screens are still not connectable... edit: found sort of solution, which currently works...