BB2: screens flow connection

Discussion in 'How Can I...?' started by shesh, Jan 18, 2016.

  1. shesh

    shesh Avid Boxer

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    Hi,
    I'm trying to connect the "End scene" to the rest of the flow, anyone got an idea what am I missing here?
    Thanks.

    Untitled-2.png
     
  2. horsthuber05

    horsthuber05 Boxer

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    Try to connect it to the "Game Field UI". I am not sure if it will work because I am just 13 and 2675$ are way to much for me to pay.. but in BB1 the "End Screen" as well was connected to the "Game Field UI".

    Best luck with it!
     
  3. shesh

    shesh Avid Boxer

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    Thanx horsthuber.
    anyone else got an idea about it?
     
  4. trudnai

    trudnai Miniboss Boxer

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    I do not (yet) have BB2, but in BB1 Game End Screen is different than Game Over Screen. End Screen is only shown if Game End action is triggered.
     
    Last edited: Jan 18, 2016
  5. sadaan

    sadaan Boxer

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    Use an event observer in the game field scene, and whichever 'event' you choose will show up an empty node on this screen that you are showing, and then you can connect it to the game over scene.
     
  6. shesh

    shesh Avid Boxer

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    Thanks, it seems the right solution.
    so I've connected the game-scene with the new UI-screen, and still - the character hits the action and nothing happens, So I'll sharpen the question: when using "End Game" action ingame, how does it know to which UI-screen to connect?
     
    Last edited: Jan 19, 2016
  7. shesh

    shesh Avid Boxer

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    so I've connected the game-scene with the new UI-screen, and still - the character hits the action and nothing happens, both when
    creating a new screen and connecting it
    creating a flow which includes "end game" scene\UI, using the wizrad

    so, when using "End Game" action ingame, how does it know to which UI-screen to connect?
    can ANYONE reveal this great mystery?
     
  8. todro

    todro Avid Boxer

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    Lame...
     
  9. ramiucef

    ramiucef Avid Boxer

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    you don't say ?
     
  10. jarred_smith

    jarred_smith Boxer

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    Here's how I have my Game Over screens/UI setup. It works great in 2.0. Hopefully this helps: [​IMG] [​IMG]
     
  11. trudnai

    trudnai Miniboss Boxer

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    I cannot see the screenshots -- you can use "Upload File" instead of using a link...
     
  12. jarred_smith

    jarred_smith Boxer

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    I'll try again from home. For some reason it failed everytime I tried the upload function at work, so had to use Dropbox.
     
  13. jarred_smith

    jarred_smith Boxer

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    Trying uploads again...
     

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    shesh likes this.
  14. shesh

    shesh Avid Boxer

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    Thanks for the effort Jarred.
    You've connected "Game Over", I meant "End Game",
    as I've mentioned, the character hits the Action (set on 'end game') and nothing happens,
    both when creating a new screen and connecting it or creating a flow which includes "end game" scene\UI, using the wizard.

    so, when using "End Game" action ingame, how does it know to which UI-screen to connect?
    can ANYONE reveal this great mystery?
     
  15. Taimoor Javaid

    Taimoor Javaid Avid Boxer

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    I can't find the start button option in main menu UI it's in game field UI which is useless i guess how can i have the start button in main menu screen? Also why in multiple world there is same bg in all worlds?
     

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  16. shesh

    shesh Avid Boxer

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    you went off the topic...:)
    the worlds have same bgk as the background is set in the UI screen, which means that every 'world' scene should have a separate UI screen connected to it, otherwise it would use the same UI for all.

    and... back to topic:cool:
    can someone solve the "end game" issue??
     
  17. todro

    todro Avid Boxer

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    There is no event observer for this, this is "solved" when creating the new presets by using the wizard where you can decide whether you'd like to go for as the system automatically creates the additional screens and connections:

    a.) fix next world
    b.) world selector scene screen
    c.) end scene screen

    So the flow is decided by the connections in the mind map.

    [EDIT]
    [Feature Request]
    I would appreciate an event oberver of type "End Scene" / "End World" to dynamically goto different worlds but without a world selector screen.
    We can use menu jump logic piece already available
     
    Last edited: Jan 21, 2016
  18. shesh

    shesh Avid Boxer

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    thanks todro,
    as I've mentioned, I've tried it using the wizard as well, letting BB make the flow automatically, but still - the character hits the action (set as End Game) and nothing happens.
     
  19. todro

    todro Avid Boxer

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    You can do this with the menu jump logic.

    Bildschirmfoto 2016-01-21 um 11.21.36.png Bildschirmfoto 2016-01-21 um 11.21.59.png Bildschirmfoto 2016-01-21 um 11.22.15.png Bildschirmfoto 2016-01-21 um 11.24.22.png
     
  20. shesh

    shesh Avid Boxer

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    thanks for the effort todro! it does solve the scene connecting issue,
    the UI screens are still not connectable...

    edit: found sort of solution, which currently works...

    Untitled-1.png
     
    Last edited: Jan 21, 2016

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