Magicavoxel Model's Textures Look Strange In Buildbox

Discussion in 'How Can I...?' started by alexsafayan, Jan 19, 2020.

  1. alexsafayan

    alexsafayan Boxer

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    I'm having trouble with textures in Buildbox 3D.

    What the model looks like in Magicavoxel:
    Screen Shot 2020-01-19 at 12.32.38 PM.png
    What the models looks like in Buildbox after I import the .obj and the .png texture:
    Screen Shot 2020-01-19 at 12.33.59 PM.png
     
  2. Hanomax

    Hanomax Avid Boxer

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    Maybe this video helps you out:
     
  3. BSH Game Studios

    BSH Game Studios Boxer

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    This video did not help me I am having the same issue. I exported through Magicavoxel and added the png texture in build box and it is shown as below (note the difference in colors.) can anyone help??

    I also tried importing the model and textures into blender then exporting out of blender to see if it worked as the video above shows.

    Before:........................................................................

    before.PNG
    After.....................

    after.PNG
     
  4. Mrbond007

    Mrbond007 Boxer

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    this video is not helping i dont know where he get his texture like that from i have the small palette texture in blender too 128*1 is there is any solution to get this texture to work in buildbox corectly plz?
     
  5. BSH Game Studios

    BSH Game Studios Boxer

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    Thanks,

    I have solved it. I had to import to blender with the texture and export with the texture as "RGBA" instead of "RGB".
     
  6. sharath

    sharath Boxer

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    can you please make a small video how you did this...i am having same problem all the colors are miss matching.
     

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