Checkpoint System

Discussion in 'Gameplay' started by Charles Rozén, Sep 3, 2020.

  1. Charles Rozén

    Charles Rozén Boxer

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    I have made a world with 15 levels and at the last world i want my ball to jump into a tube. The tube is supposed to act a a checkpoint and take me to world2. Is there a simple way to do it?
     
  2. Josh (Nology Games)

    Josh (Nology Games) Avid Boxer

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    Do you want the player to return to the tube?
     
  3. Charles Rozén

    Charles Rozén Boxer

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    When the player toutch the tube i want the player to be moved to world2.
     
  4. Josh (Nology Games)

    Josh (Nology Games) Avid Boxer

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    So what you want to do is place an invisible object inside the pipe. The object just needs to have an “if collide” Node connected to a “Event Observer” node. You can use this to menu jump. Which is connected to the second world. Hope this helps
     
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