Hello Boxers ! Is there anyway to disable character/action buttons when taking damage? The issue is that my character has a "taking damage" animation where he falls and stands up again. Unfortunately if I press something like the jump/shoot button this will cancel the animation or do an action I do not want (like shooting while on the ground). Please help I really need to know how. Thanks
Hey there, can you share your nodemap so I can see what's the logic behind this? To be clear the idea is to disable the update / signal functions while the death animation is played and re-enable them when that gets completed. I did not see any buildbox template that does that but that does not mean it can't be achievable
Attached is the node map for the character. I am using BB 3.2.3 Smart Penguins custom health nodes. [/URL][/IMG]
ok so, from the Health / Damaged output to your UI buttons you need to create a connection so do something like this Damaged -> Signal Invert -> Jump, left, right UI buttons Damaged -> delay node (0.5) -> jump, left right UI buttons this will ensure you that you won';t be able to tap the UI buttons for at least .5 seconds after you get damage. The keys will work with no issues