hi @Steddyman, any benefit of using this bit _proto = Object.getPrototypeOf(this); _proto.setValue = function(name, value) {... over this...
all Script nodes should also check if the Script is enabled, and exit the Update early if not. The Rotate node has an example of this, but you can...
that means all your nodes will be running even though the character can't be seen, which definitely isn't good for performance if you're taking...
this works (Variable Save / Load) .. I don't know what the performance is like though in terms of how it saves the variable. Whether's its just in...
I just meant referring to specific objects in abstract terms such as "BlobSpawner" and "Blob" but anyway, glad you got something working. Care...
the condition can also be wrote as: if(_colliding ^ !_spawnIfCollided) using XOR etc but it's easier to understand the original way
this might do what you need... I've not included the "Enable by default" etc.
1) i don't see a timer or send nodes. I assume "Check if there is a collision" is a Receiver though. What is sending the signal? 2) "it spawns...
can you be a bit more specific about each object and what it is doing please? Specific examples stating which object is sending, which is...
I can add an IsTouched AABB and check an object is touched, but if I switch it to Raycast it doesn’t work also the AABB registers the square...
In BuildBox 3, the IsTouched node will pass a “true” value in the signal for the specific object
you are probably going to need to use `find` to get the other object and then access its `component(name)` and get the attributes off that....but...
That’s designed for games like Snake really... it trails behind the player. This asset would have *some* of the logic you need and you might be...
Even if you bought this AI script, I don’t think you could do what you need without extra code. https://gumroad.com/l/zqzEQ
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