@Bonzic888 This is how it can be achieved Sample bbdoc file available here...
@Josh (Nology Games) Thank you for confirmation about how the collision shape works. However, I can still achieve with the above technique what I...
@Tars Tarkas Thank you and really good to know how it is achieved. Let me try and see if I can achieve it with the above technique.
@Mitchell you can upload the apk file to google drive and provide a link
@Tars Tarkas here is my setup https://drive.google.com/file/d/1PJ0j3ctcPbj2eKWl_tfIaVIvMDPYYN07/view?usp=sharing Do you think it is a limitation...
@spicedbeangames @Sean Buildbox @Josh (Nology Games) @HueTheDev Here is the video which demonstrates how I have set-up the physics to...
@spicedbeangames Here is the video which show how the collision shape is not animating. appreciate if any solution...
@spicedbeangames Thank you for response. I have already set the physics to Kinematic and I have selected the "Collision Shape" to "Mesh" and...
@Sean Buildbox @Josh (Nology Games) @HueTheDev Any help I am unable to move the fbx collision shape along with fbx animation. Here is the sample...
I haven't used bb2 as of now, so I was wondering what is that different actions. However, goodluck with your game.
@Koshinto I have modified SignalThreshold node by adding a "Reset" input where counter is reset...
Here the sample hope this helps https://drive.google.com/file/d/1Jm1KtOU97StiM4v2Vqor7Fm65j7d2pag/view?usp=sharing
@Louaydh Here is the sample check and see if it fits your requirement....
@RaminAria I have just checked to see if a keyframe animation can be removed from the drop-down, but presently doesn't look to be an option even...
@sharma.shivam did the two referernces of help?
Separate names with a comma.