I got it. Set World Forced Movement Min/Max to same constant Add character Advanced Move, On Start, Replace with Y linear velocity about 10% of...
Hm, dissapointed. :( Can you show us how these 'line-up perfectly' objects looks in mobile platforms in 2D? Because in BB2 we had snapping (bb3...
I had similar situation resolved by adding another Advanced Move with Event: On Start and set Linear Velocity to Y component by trial and error to...
Ball is moving by two actions. Left Move and Right Move. If you can set up two more actions where ball moves up and right (left), you can attach...
It is possible to spawn transform object by probability with this trick: https://www.buildbox.com/forum/index.php?threads/tricks.14568/ (create...
Hm, one solution may be omit the standard multi unlock character picking dialog and use single unlock. Make buttons for all characters, uncheck...
Hi! We have updated graphics, added levels, simplified game mechanic and renamed game to "Avoid Red". Update should be available to public soon....
When selected more than 1 particle system and editing, only one will be changed (first selected).
I would go with particle system effect. Horizontal line emitter shape, gravity and variable fall angle and speed. Maybe snowflake animation to...
Light Color / Intensity Bug: https://www.buildbox.com/forum/index.php?threads/light-color-intensity-bug.14313/ 'Camera Flash' effect (white...
Visibility mode - Destroys Type To see what object has what Destroy Type mode set. Chasing Destroy Type bugs all the time by clicking on objects...
Because it is not so difficult to have convex 2D collision model, rather than concave collision. Nice paper about efficient 2D polygon collision...
Have you tried USB debugging and check logs while playing / loading levels? Another way is to remove (e.g. rerouting mind map) parts of project...
1) Level(section) variability You can make objects appear with probability with this trick: create Action, Action Type None, Appearance 50 (or...
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