I recently built my game with Xcode 10, on an iPhone 6 (iOS 12.1), and my controls are inaccessible. I switched over to Xcode 9.4.1, built it, and...
Same for me in months past. The new normal seems to be to be to go after users who cant afford the payments, but keep tacking on new monthly...
It's not so funny, actually. I signed up for the monthly $99 subscription back in Nov 2017, and literally could not afford to continue the...
Awesome! Thanks for the link. I contacted support earlier, but continued to read. Half way through I decided to check here. FYI - The...
I really appreciate this thread. I was not aware how bad the app piracy issue is on Google Play. Both APK and IPA files are merely ZIP files with...
Have you Googled tutorials on 2d game design in general, and Pixelmator tutorials specifically? That's where I would start. This guy has a ton of...
[IMG]
That's a pretty neat trick. I need to activate the actual objects though, rather than an action animation running over top of the actual objects....
The Transform logic piece only works if it collides with the object configured as the "Affected asset", right? It doesn't work when the player...
Hi, I'm looking for a way to activate a couple of sleeping objects on the right (wheels) by colliding with another object on the left (gem). The...
I'm also on Windows 10, and BB is really stable. On par with the mac version from my chair. But I've only ever run BB on a PC from a Dell...
I thought I was loosing my mind, because the timing issues were only happening on scene 3 of level 1 for me. So I moved over to the Mac where I...
If you read my original post, you'll find: "Has anyone developed a whole game from scratch on Windows 10 with BB2?".
If we're sharing photos, my Macintosh Plus - 1988: [IMG] Sadly, I couldn't find the disk for this little guy. :(
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