I'm looking to use the "Set Random Color" node to change the color of obstacles. The error is that the node is changing the color for EACH the objects in the scene rather than settings them all to the SAME randomized color. See screenshot link below for example of what happens when this node is on the obstacle - it changes the color for each one. Instead, I want it to change to the SAME randomized color for ALL. How can I do this? See photo here: https://drive.google.com/file/d/1ZE1HW_N5Ah_EDm38SqKqDozA0o_5bPZ_/view?usp=sharing BBDoc link here: https://drive.google.com/open?id=1Nr47e_EzbWoMd216cOIql9ys9beM3HQo
save data as settings inside one object appears one time every world like character add script node inside character or object appears one time inside Start function{} function start(){ Settings.a = Math.random() * 255; Settings.b = Math.random() * 255; Settings.c = Math.random() * 255; } and inside obstacle add this inside script node or change color node as signal or on start whatever you want this.entity().setColor(Settings.a, Settings.b, Settings.c);