Buildbox 3.0.2 Beta #3194

Discussion in 'Official Announcements' started by Sean Buildbox, Sep 12, 2019.

  1. Sean Buildbox

    Sean Buildbox Serious Boxer

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    Hello There Again Boxers! :)

    Have a new build to share with everyone. We have some fun new stuff to share like random worlds and more!

    [Important]: This build does not have Easy Ad Integration yet and a few high profile features are still being developed. This does not mean they are being forgotten or ignored, they are simply a bit more involved and are currently in progress by the team as we speak :)

    Also as is with any Beta release please ensure making a backup of any important projects prior to opening and saving them in the new build.

    If you find any bugs or issues please send them into support@buildbox.com with all pertinent details ASAP so we can get them documented and corrected. Drumroll.....below are the links:

    Links:

    macOS: http://download.buildbox.com/buildb...0.2-3194_62a3110598b95a50fe94da664e9d095a.zip

    Windows
    : http://download.buildbox.com/buildb...0.2-3194_8d2cf770147ccf8f430214c44dfba17a.exe

    Change Log:

    Fixed: Camera Nodes
    Fixed: Camera Animation Nodes
    Fixed: Export Options on About Page
    Fixed: Collision Shape Look in 2D Mode
    Fixed: Edit Button in Node
    Fixed: Files Crashing After Edits
    Fixed: GDPR Custom Button Functions
    Fixed: Score Not Updating/Submitting After Export
    Fixed: Android Target SDK and AndroidManifest.xml for API28
    Fixed: Double clicking is not working when adding assets
    Fixed: Mesh Physics Restriction for Static/Kinematic
    Fixed: Start Sound is Not Playing on iOS
    Fixed: Paths Crash
    Fixed: Nav Camera
    Fixed: Touch Rotate
    Fixed: Bounce Node
    Fixed: Checkpoints Not Saving on Device
    Fixed: Is Touched UI
    Fixed: If Collide Update Order
    Fixed: Bounce Sound
    Fixed: Sprites Editor Crash
    Fixed: Objects Removal Crash
    Fixed: Keyboard Events
    Fixed: Logo/Splash Screen Labels on DevicesAdded: Node Updates & Fixed
    Added: Debris Explosion node
    Added: Drop Wheel for the 3D World Editor
    Added: Asset Bar for MindMap
    Added: Custom Button Callbacks for Android
    Added: Camera Zoom Node
    Added: Overlapping Option for the Sound Node
    Added: Touch Rotate Smooth Limit
    Added: Purchase ButtonRemoved: UIWebView Due to API deprecation

    Removed: Threshold Node
    Removed: Google Plus Sign In Scope For Android Game Services
    Removed: Building of iOS Simulator Symbols


    Known Issue:

    HockeySDK (Part of our crash report submission tool will ask you extra permission, we are working on simplifying this out)


    As always we appreciate all of you Boxers. We're releasing more tutorial videos progressively currently and the Manual V1 is in the process of proofreading/revision and nearing final release.

    Cheers!
     
    weboha, viking, Zyl and 3 others like this.
  2. isac cabrera

    isac cabrera Boxer

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    Hi Sean, this is cool! I am working on one of my games and have two steps waiting for: integrate ads and remove ads option, as I can see this is not ready yet, so what solution do you give me? is there any tutorial I can follow to do this? I can see some published games made in bb3 have ads and "no ads" button, so there must be an option? is it possible you can help me with it?
     
    Sean Buildbox likes this.
  3. Hue Buildbox

    Hue Buildbox Administrator Staff Member

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    Oh wow, the sliding bars in the Sprite Editor is such a nice touch. Reminds me of BB1 a lil. So nice to see that function back. And it works with the mouse wheel!
     
    Sean Buildbox and itzonator like this.
  4. Hanomax

    Hanomax Avid Boxer

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    Threshold node is bugged or why it got removed?
     
  5. itzonator

    itzonator Serious Boxer

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    When run old games developed on 3.0.1 with this new build, scenes are shorter. We have short scene problem like I have shared previously. For some reason with old games, scenes are not executing the entire length and the level completes faster than it should. Maybe because the ground is stretched into a certain distance, I do not know, but the short scene problem remains -> @Sean Buildbox

    If someone can relate to this, LIKE this post!
     
    Last edited: Sep 12, 2019
  6. itzonator

    itzonator Serious Boxer

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    I see the Threshold node in 3.0.2 :)
     
    Sean Buildbox likes this.
  7. shahar.m192

    shahar.m192 Avid Boxer

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    problems with collision cant even play my game!!!! waited for so long and still nothing!!!!!!!!
     
  8. itzonator

    itzonator Serious Boxer

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    Crash report: crashes when copy/paste linked objects from one scene to another. More info, sent multiple crash reports from Buildbox.
     
  9. Sean Buildbox

    Sean Buildbox Serious Boxer

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    Just saw your ticket in support, sent you a response can continue the convo there ;) Easy ads should be out soon, but both are possible now.

    Itzo having trouble reproducing these, especially the linked objects issue. Can you DM/email me quick examples so can get these to the team ASAP? :)
     
    itzonator likes this.
  10. whitedogapp

    whitedogapp Avid Boxer

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    @Sean Buildbox
    did u fixed checkpoint where game not save in multiple world/
    and why u deleted threshold node i m using it in my game no it will not work
     
  11. PunkPuffin

    PunkPuffin Avid Boxer

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    @Hanomax @whitedogapp Threshold node has been replaced with a newer Signal Filter node I think it is called
     
  12. Sean Buildbox

    Sean Buildbox Serious Boxer

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    This guys. Signal Filter replaces the Threshold Node, sorry for the confusion as Threshold Node is now removed from future builds to prevent confusion ;)
     
  13. Greatone

    Greatone Boxer

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    Nice update keep it coming :)
     
    Sean Buildbox likes this.
  14. whitedogapp

    whitedogapp Avid Boxer

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    and what about checkpints it still not saves in multiple worlds, we can only make game with distance, if we want static game we need multile worlds but because game not saves in multiple worlds we cant
     
  15. hiroba

    hiroba Boxer

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    Path Move is not working as it should work in 3.0.1, So when we update to 3.0.2 our game mechanic ruined. We cant continue with 3.0.2
     
  16. Ivan Perfetti

    Ivan Perfetti Avid Boxer

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    @Sean Buildbox
    Hi, I can confirm there are serious issues with path movement, after testing my game with the new beta and experiencing issues I tried creating a new game using Twisted Road and TwistedSwitch template, it's completeley messed up, look at this:
    [​IMG]
     
    Zyl and landofgreendev like this.
  17. whitedogapp

    whitedogapp Avid Boxer

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    @Sean Buildbox
    debris explosion node not works,
    this version still have zigzag shadows,
    and where is jump animation directions you told it will be in this update
     
  18. Hanomax

    Hanomax Avid Boxer

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    Debris explosion does work. You have to put in debris asset name, you are using for it.
     
    Sean Buildbox likes this.
  19. Medialib

    Medialib Boxer

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    Bb3 new user here. Having trouble with scenes anyone? After this update only 3 aligned scenes are played, then nothing..even if I have more. Any tips? By the way, do we have timeline editor, like in bb2?
     
    Last edited: Sep 15, 2019
  20. SammyF

    SammyF Boxer

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    @Sean Buildbox
    Thanks Sean for your updates and help, a couple of issues though with this build, if you select multiple objects and try to duplicate them it crashes, also the error log console still doesn't give any information about the node, component, function or line where the problem is (on windows as you told me in the support email), I really wish you could solve this as soon as possible as debugging any code right now is an absolute nightmare, thanks.
    [​IMG]
     

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