Touchrotate Vs Infinite Rotation When Angle Reached 360

Discussion in 'Technical Discussion' started by buildboxuser, Aug 19, 2019.

  1. buildboxuser

    buildboxuser Boxer

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    I'm trying to rotate some mesh and noticed that if angle of rotation is reaching 360 or -360 degrees - touchRotate node is getting crazy. I see in editor that it flips from 179.99 to -179.99 and vice versa, but when I do this kind of logic in world - issue is still present and it tries to rotate mesh backward on high speed. Not sure if touchRotate is usable with this issue. I can limit rotation to -359 ... 359 but this makes no sense :)

    Sample project: https://drive.google.com/open?id=1LGXAaHSKOC8vq-T5TDLNGNnvdpPddrLT
    Video on what's going on: https://drive.google.com/open?id=1bXzxJsgoqwqCm1SEJ4G8x0KnZClxr_Yy

    Any ideas how to workaround?

    issue.gif
     
    Last edited: Aug 19, 2019
  2. Tars Tarkas

    Tars Tarkas Avid Boxer

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    this is a bug in the latest release BB 3.01 #3163. I reported it to support. Hope they will get it resolved in the new update. You can use an earlier build of Buildbox
     
    itzonator likes this.
  3. buildboxuser

    buildboxuser Boxer

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    Thanks!
    I actually just did upgrade and removed earlier version, can you point me to the location?
     
  4. Tars Tarkas

    Tars Tarkas Avid Boxer

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  5. buildboxuser

    buildboxuser Boxer

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    Ah, got it, thanks!
     
  6. buildboxuser

    buildboxuser Boxer

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    This issue is still present in latest versions of Buildbox 3
    Please help
     
  7. Sean Buildbox

    Sean Buildbox Serious Boxer

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    It looks like in this example file a custom touch rotate node is used. Have you tried with the updated one in the software?
     

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  8. buildboxuser

    buildboxuser Boxer

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    Just tried to create new project with 3.2 and attach touchRotate to object - everything works fine.
    Thanks!
     
    Sean Buildbox likes this.

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