hello , i'm making a game with buildbox3 build 3152 and it's something like doodle jump (i'm working with the 2d mode of bb3) and well i want the character to be freeze on the z axis ( i want it's position.z be a constant value) but when the character collides with obstacles it's position.z changes and i've written a script and from it's update i'm telling that it's position.z should be a specified value but it doesnt work !
if you change the "Position Factor" to 0 in the objects start node for a given axis that should freeze it there shouldn't it?
oh thank you! i kinda played out with components and i wrote some code detecting the object collided for doing some action and set the scale to 0,0,0 in start node , i kinda made it look like the trigger collider mode in unity but i guess i could've just used this earlier ))) but again thanks for your help.