New Course At Udemy For Game Analytics And Facebook Sdk

Discussion in 'Buildbox General Discussion' started by volcank, Jun 23, 2019.

  1. volcank

    volcank Serious Boxer

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  2. tributorock

    tributorock Avid Boxer

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    And Android?
     
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  3. volcank

    volcank Serious Boxer

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    Nope unffortunately this is for IOS and especially more for people who would like to test their games with Voodoo. They require Game Analytics and Facebook SDK for testing the game and they only test on IOS.
     
  4. PunkPuffin

    PunkPuffin Avid Boxer

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    Very helpful course, especially the file with the exact code changes in them.
     
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  5. volcank

    volcank Serious Boxer

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    Thank you!!
     
  6. jacksimonton

    jacksimonton Boxer

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    Nice to hear about the course. I am interested and keep it in my mind.
     
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  7. volcank

    volcank Serious Boxer

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    Thank you glad that you are interested. If want to buy dm me from here will create a discount promo coupon for you.
     
  8. steve

    steve Avid Boxer

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    @volcank in your course do you explain how to pass the progress level through to Game Analytics?
     
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  9. volcank

    volcank Serious Boxer

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    Hi no need to buy! I already uploaded the whole course to my youtube channel! Yes I show how to add the progress level in Xcode. Check it out here! I would also appreciate if you could subscribe for support. Thank you!

     
  10. steve

    steve Avid Boxer

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    Thanks for the reply. That's great you've put the course on your YouTube channel. I've subscribed. I've not done the Facebook integration yet, so will be back to watch how you do that.

    Unfortunately doesn't look like you cover what I wanted for the Game Analytics. I've done the basics, but within my BB3 game I'm using the progression node and am looking to pass the scene level through, but don't know how to pull that variable out of the buildbox code.
     
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  11. volcank

    volcank Serious Boxer

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    Thank you for subscribe! The way I show is each time you start a new level that progress is saved. So in the code I share if you copy and paste the level you are in that should be ok. But this only works if you are using worlds mode not scenes mode for levels. Yes so if you are using scenes to make your levels not sure if that will work. But still the game restarts each time even you jump to a new scene so still using the node of the same world should be ok. If you are asking this for Voodoo test this works with them. I tested 4 games with them.
     
  12. steve

    steve Avid Boxer

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    Yeah that's my problem the level is being stored in Buildbox as Settings.levelID, but I don't know how to access that variable once I'm in Xcode. If I can get hold of that variable I'll be sorted:)
     
  13. Redouane

    Redouane Boxer

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