I am using transform logic to make some enemies move, but when the enemy moves from right to left I want it to stay for like 2 or 3 seconds in that position before moving again to the right, how do I do this? When I use transform logic it makes the object goes back immediately, but I want it to remain in that position for a couple of seconds, any help?
You mean my project? I am still working on it, but I still don't know how to do this, it's hard I guess.
It isn't hard. It is just you might need to provide more information on what you have already to narrow the specific changes needed down.
Don't know if this will make sense but here we go. | (Left)-------(right) | The lines above "|" represent transform, this is your setup now but if you add other transform just before left & right and set to a very small number say like 0.2 then it would take more time to reach the original transform logic if this makes sense? Now you would have: ||(Left)------(right)||
Theres always one, in fact I don't think many people will understand my mad way of thinking lol I will upload a picture to show what I mean
So lets say (LeftA,LeftB and RightB, RightA) Ball first touches Left B and then slowly reaches Left A but you may want to send your ball back to Right B but then there is Left B in between Left A and Right B which will slow it down and send it back to Left A so there will be a Loop in between Left A and Left B.
This should give you an better look: https://mega.nz/#!IagzAAhB!Sc7uEptvIjhZpYYDfLmuYzht7dJO1ZaA9J-UBl-KHq8 Left A & Right A have the final movement. Left B & Right B have a small effect on the object before the final movement (Slowing it down) Here`s the Bbdoc :https://mega.nz/#!cOw3QaCZ!vvnz2gfaxfBhDLQic2cbQ-zjEu_ExOknRsIokoUAqkk