Hi Guys, Post for Interstitial and Banner Ad for HeyZap in iOS Device: https://www.buildbox.com/forum/inde...stitial-ads-heyzap-with-custom-options.14286/ Post for Interstitial Ad for AdMob in Android Device: https://www.buildbox.com/forum/inde...b-interstitial-ads-with-custom-options.14365/ Admob Banner and Interstitial Ads Integration This time Admob, how I have integrated Banner and Interstitial Ads in my ongoing BB3 game development. I am sharing my method of showing Banner and Interstitial Ads with the custom options available in BB3. You can try actual implementation Drone Escape (2049) in the AppStore at https://itunes.apple.com/SG/app/id1435059088?mt=8 Ad Banner and Interstitial 1. Add Ad Frequency in your GameOverUI with custom options. 2. Add AdMob SDK in XCode by Buildbox's Official Tutorial 3. Update Code in AdIntegrator to show Banner and Interstitial Ad. 1. Add Ad Frequency in your GameOverUI with custom options. 2. Add AdMob SDK in XCode by Buildbox's Official Tutorial 3. Update Code in AdIntegrator to show Banner and Interstitial Ad. Add Ad Application ID Add Banner ID Add Interstitial ID Add Your Test Device ID https://developers.google.com/admob/ios/test-ads (Attached Sample AddIntegrator.mm for reference) A similar method is applicable to any other ad framework through Custom options.
@particles what if I want to show ads on other UI as well , like in World UI I want to show banner ads as well. Do we need to make any changes to the steps you have mentioned if we want to add ads in other UI's as well ?
@particles, what if I want to have another ad framework to show in a different UI screen? For instance, Admob to show on Game Over and Chartboost to show in another UI screen? How you go about it, since it's custom.
In world UI banner ads seems to be showing as well, even if the ad banner for that UI is set to OFF or NONE. Does anyone experiences this bug too? How to remove the ad banner from World UI in Xcode?
Yes I also live that issue! This slows down my game dramatically! I don't understand some banners don't affect too much but some kind of banner ads suddenly slows down the game really slow! maybe make the ad interval of other UIs to like 100 something?? lol just guessing
Probably the game has too much going on and when add that banner at the button is the tipping point on performance
This banner showing even if there is None setup for banners in game Ui is maybe due to the custom code we add for ads to show, it somehow overrides those options from BB
@itzonator check here thanks a lot to @particles he shared his solution here. https://www.buildbox.com/forum/inde...p-with-custom-options.14286/page-5#post-87584
Hey, does anyone else have the problem that once the app is launched and officially in the app store, admob is still only showing banner test ads (on other devices than mine) while the interstitial ads work fine? Do I just have to wait a few days? Or do I need to change the code? Thanks so much!
You should not have any test ads when submitting to the App Store, you can get your account in trouble. You probably have some test code in Xcode project that's causing this. Remove the test code and re-submit.
But why do they show up? I used my Ad Banner ID, no test code as far as i know because i just copied this code here? And my Interstitial ads are showing up fine lol
Guys, so when I publish my game on the appstore I have to comment out " [HeyzapAdspresentMediationDebugViewController]; " But what about " static NSString *TEST_DEVICE = xxxxx " ? Do I have to comment this line of code too? Another thing is that, is it normal that during test ads, the ads only show once? I have set interstitial ads frequency to show once every 6 deaths but it only works on the first time. The 12th death doesnt show ads anymore during Test ads.
I haven't been able to show a single ad with this method. keep having Ad wasn't ready when I enter on the Game over screen