Fire Explosion Bb3

Discussion in 'Buildbox 3.0' started by itzonator, Mar 20, 2019.

  1. itzonator

    itzonator Serious Boxer

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    Hello, does anyone knows how to make fire explosion or bomb explosion in Buildbox 3? Do you know any OBJ file that does it? I am not talking about "personal use" license obj files, but commercial use animation or a node like the one @particles created - but he uses Debris asset to generate small pieces, but I am looking for flame affect.

    Any ideas?
     
  2. Fatimazahra

    Fatimazahra Boxer

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    the spark in the draw demo could help I guess
     
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  3. itzonator

    itzonator Serious Boxer

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    Good call, yes, there are some spaks and effects in place. It might help :)
     
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  4. weboha

    weboha Avid Boxer

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    check our game:
    if you like this explosion i can share
     
  5. itzonator

    itzonator Serious Boxer

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    Hi @weboha thanks for your post. This is not exactly what I was lookin' for, but if you'd like to share it, it would be helpful for others to explore and improve further. Still, I think what you have done is cool! Thanks for sharing.

    From the video I see above, I think you can share how you made this "perfect" and "amazing" I mean, yes, those are labels or obj text files, but how you go about showing them up when the game is played well by the player to initialize perfect / amazing. I can tell you are publishing for Voodoo from time to time.
     
  6. weboha

    weboha Avid Boxer

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    i am using this web site for making explosion animation: http://explosiongenerator.com
    when explode an object its showing also animation.

    for amazing text i used an object, there is only label inside. there is 4-5 text coming randomizes.
    object is under the platform. when level finish, position animation start and its go up.
     
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  7. Fatimazahra

    Fatimazahra Boxer

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    Hi @weboha , I would like to see the node of the explosionif itspossible
    thanks (y)
     
  8. itzonator

    itzonator Serious Boxer

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    This website is actually quite handy, I was able to generate PNG animation and using Animation Node on defeat did it very nicely to have that flame effect. Beautiful. Thanks a TON.
     
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  9. itzonator

    itzonator Serious Boxer

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    Also the text labels in your game are also quite handy, but as you said, they are generated randomly, so there's no actual perfect that triggers on well-performed action. Still it's close or creates the illusion for it :p

    Any ideas on how to generate Perfect text when action is performed well? @weboha
     
  10. weboha

    weboha Avid Boxer

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    its an object under the platform and inside there only label and code.
    when level and i used position animation. this object goes up.
    for random text i used this code:

    var _awesometext;
    function init(){
    _awesometext = [];
    _awesometext.push("Awesome!");
    _awesometext.push("Good Job!");
    _awesometext.push("Perfect!");
    let index = Math.round(Math.random() *2);
    Settings.awesometext = _awesometext[index];
    this.entity().component('Label').setText(String(Settings.awesometext));


    }




    _end.y += _start.y;

    _end.z += _start.z;

    }

    }
     
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  11. itzonator

    itzonator Serious Boxer

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    This is some handy work. Thanks for sharing, would you mind exporting this text object as a BBAsset and share it in the Node Section?
     

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