Buildbox 3.0.0.2417 Rc1

Discussion in 'Official Announcements' started by NikRudenko, Jan 31, 2019.

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  1. wesam_badr

    wesam_badr Miniboss Boxer

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    I can confirm that also happens to me
     
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  2. landofgreendev

    landofgreendev Boxer

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    Yep - this is also happening to me!
     
  3. itzonator

    itzonator Serious Boxer

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    Actually those inquiries would be nice to be sent to support@buildbox.com, because I am not sure if someone is getting this or read for the matter. It can get lost through the posts.
     
  4. SpoonCrysis

    SpoonCrysis Avid Boxer

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    When do you guys think we will see Gold master of 3.0 or a final version?
     
  5. Saba

    Saba Boxer

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    Good idea!

    But for a fix if you don't want to set the collide to all, you can just add multiple "if collide" nodes and pick the different characters in each one, that then feed into the same "add point/coin" node. So three "if collide" nodes if there are three characters each selected to the desired character.
     
  6. Paul Ingram

    Paul Ingram Boxer

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    Hey @NikRudenko ... any tips on using the joystick control? thx
     
  7. itzonator

    itzonator Serious Boxer

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    Yeah, but in this way, you have to add 3 different coins in gameplay to designate for each character with "If Collide" (that's if you have 3 characters). It increases your work flow to set 3 different coins for that matter. If there's a global variable for characters (group characters), I would stick with just one If Collide node and it would affect all characters
     
  8. Saba

    Saba Boxer

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    Actually, no. You can set up multiple "If collide" nodes in the same coin.
     
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  9. tonymartz2

    tonymartz2 Avid Boxer

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    does anyone have a fix on this start scene? I tried playing with the start and end lines on the start scene but it still not good.
     
  10. SAvas

    SAvas Boxer

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    Hello there. Is there a feature to add ads in the latest release?
     
  11. NikRudenko

    NikRudenko Administrator Staff Member

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    Hello everyone. Here is little update on hot fix that we currently working.
    We almost covered most of major issues you guys reported (thank you very much). Currently we are fighting with missing textures on iOS.
    The issues is due to some textures is not "PowerOfTwo" sizes (means sizes like, 2048, 1024, 512, 256, etc).
    I'll share a new build with you guys very soon.
    Thanks
     
  12. ditaz1999

    ditaz1999 Boxer

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    Any idea how long it will take?
     
  13. Dario

    Dario Boxer

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    I have a missing texture on Level Path.

    Also, I have a problem with increasing a speed during a time. Before this release of Beta, my script was worked properly. Now, after 4 seconds timer, my speed is not increasing, my speed become very slow.

    My script on character:



    var _enabled = false;

    var _timebased=false;

    var _timeout=10;

    var _power=false;

    var _maxSpeed;

    var _maximumSpeed;

    var _currentspeed;

    var _screenPos = new Vec2(0,0);

    var _touchPrev = new Vec2(0,0);



    var _velocity = 0;

    var _sensetivty = 0;

    var _x = 0;



    function init(){

    this.enableTouch();

    _maxSpeed=this.attribute("Increased Speed");

    _sensetivty = this.attribute('Sensetivity');

    _maximumSpeed= this.attribute('Max Speed');

    _currentspeed=this.scene().speed();

    log(_currentspeed);

    }

    function update( dt ){



    if(_timebased)



    {

    this.scene().setSpeed(_currentspeed);

    log("Path Speed is "+ _currentspeed);



    }

    else

    if(!_enabled && !_timebased){

    // return;

    }



    let sm = 0.8;

    let x =(_screenPos.x)*0.05*_sensetivty;



    _x = _x*sm+x*(1-sm);



    let path = this.scene().path();

    let pos = path.anchorPosition();

    let rot = path.anchorRotationQuat();



    let size = this.scene().path().pathSize();

    if(_x > size.x*2){

    _x = size.x*2;

    }

    if(_x < -size.x*2){

    _x = -size.x*2;

    }



    let mr = Mat4.createRotation(rot);

    let mt = Mat4.createTranslation(pos.x, pos.y, pos.z);

    let m = Mat4.multiply(mt, mr);

    let p = new Vec3(_x,0.5,0);

    p = Mat4.transformPoint(m,p);





    this.entity().setPosition(p.x,

    p.y,

    p.z);

    this.entity().setRotationQuat(rot);



    }

    function signal( name, value){

    if(name=="Time" && value)



    {

    _timebased=value;

    _currentspeed +=_maxSpeed;

    if(_currentspeed>_maximumSpeed)



    {



    _currentspeed=_maximumSpeed;

    log(_currentspeed);



    }





    log(_timebased);



    }



    if(name=="Make Power" && value)



    {



    log (" Powering UP");

    _power=value;



    }



    else

    {

    _enabled = value;

    if(value == false){

    this.scene().setSpeed(0);

    }

    else{

    this.scene().setSpeed(this.attribute('Speed'));

    }

    }



    }



    //----Touches

    function touchBegan( point ){

    _touchPrev = point;

    }

    component.touchBegan = touchBegan;





    function touchMove( point){

    _screenPos = new Vec2((point.x - _touchPrev.x)*0.7+_screenPos.x ,

    (point.y - _touchPrev.y)*0.7+_screenPos.y);

    _touchPrev = point;

    }

    component.touchMove = touchMove;





    function touchEnded(){

    }

    component.touchEnded = touchEnded;
     
  14. NikRudenko

    NikRudenko Administrator Staff Member

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    Can you send me your BBDOC file (you can link me via private message)
     
  15. NikRudenko

    NikRudenko Administrator Staff Member

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    I finally have a build now but we are running one more final set of test to make sure all is good
     
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