First Suggestion To Improve Scaling.

Discussion in 'Buildbox 3.0' started by DanFarfan, Oct 21, 2018.

  1. DanFarfan

    DanFarfan Avid Boxer

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    Suggestion 1:
    We need the length, width and height of an entity.
    IMO this could be done in either or both of these 2 ways.
    let length = this.entity().length()
    this.entity().setLength(length + delta_len);

    ... for width and height too, of course.

    or
    // geo as in, geometry
    let geo_vec = this.entity().geometry();
    this.entity().setGeometry(geo_vec.length + delta_len, geo_vec.width, geo_vec.height);


    One last piece of that puzzle ( for either solution ), In the BB3 editor, you'd have to designate (for each of the 3 dimensions) which face is the "base" so the program and grow and expand with regard to something stationary. (easy)

    I understand why this wasn't important in BB2, but we're coding now and that means we need more control.

    Thanks
    @DanFarfan
     
  2. particles

    particles Avid Boxer

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    setScale and getScale are already there for three dimension solution. If we add attribute length() then we may not know the length in which direction.
     
  3. particles

    particles Avid Boxer

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    Sorry. Did you mean something like setSize and getSize property?
     
  4. DanFarfan

    DanFarfan Avid Boxer

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    The dimension for each of length, height and width could/would be established by convention (i.e. a design decision made by Nik & team).
    e.g. y direction = height, x direction = width, z direction = length.
     
  5. DanFarfan

    DanFarfan Avid Boxer

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    Sure, size is a fine name instead of geometry. It would be .size() and .setSize(width, height, length) but, yes.
    (I keep habitually typing "get" also. ;-) )
     
  6. particles

    particles Avid Boxer

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