Attached ActorExplosion and CameraShake Asset with properties to adjust. Which can be reused in other projects. Just drag and drop into the scene to import SKActorExplosionCameraShake.bbasset. Sample SKActorExplosionCameraShake.bbdoc with bbasset. SKExplosion and SKCameraShake Script can be copied and used in other moving objects. SKExplosion Change the shape of debris Adjust the colour of debris Adjust the size of debris Adjust Linear and Angular velocity of the explosion. SKCameraShake Adjust the speed of camera shake Adjust maximum and minimum position Adjust maximum and minimum rotation
Updated and Attached☝️with basic Camera Shake Node with existing Explosion bbasset, which can be reused in other projects. SKCameraShake Adjust the speed of camera shake Adjust maximum and minimum position Adjust maximum and minimum rotation
Hi @particles . I've tried drag and dropping your files into my open project but it's not working. can you please help.
Modified @particles' actor explosion to optionally delete debris after a set period of time. When/if we get API access to an object's Alpha channel it would be easy to add the option to have the debris fade away.
@particles do you know how you would add an ease-in to the shake of the camera so you can control how soft the camera shakes?
@particles thanks for the reply, i am learning to program, but i am not sure on how to do that, and i am also learning python and not JavaScript. so...yeah...pretty cool tho.