Buildbox 3d Beta 2 Update

Discussion in 'Buildbox 3.0' started by PLASSA, Aug 24, 2018.

  1. PLASSA

    PLASSA Boxer

    Joined:
    Jun 5, 2018
    Messages:
    24
    Likes Received:
    6
  2. 5petersonzachary

    5petersonzachary Serious Boxer

    Joined:
    Jan 23, 2016
    Messages:
    569
    Likes Received:
    169
    Do you know when we will get beta 2?
     
  3. AndyG

    AndyG Miniboss Boxer

    Joined:
    Sep 25, 2015
    Messages:
    1,100
    Likes Received:
    915
    Soon. 2 weeks maybe :)
     
  4. timmo26

    timmo26 Boxer

    Joined:
    Sep 25, 2015
    Messages:
    6
    Likes Received:
    0
    Sign me up for the pre relate to test the ads please
     
  5. patostar

    patostar Avid Boxer

    Joined:
    Jan 27, 2018
    Messages:
    483
    Likes Received:
    86
    Is there going to be ads and export to android? come on I am dying to try it :/
     
  6. SpoonCrysis

    SpoonCrysis Avid Boxer

    Joined:
    Aug 10, 2018
    Messages:
    175
    Likes Received:
    26
  7. bmsingha

    bmsingha Serious Boxer

    Joined:
    Feb 17, 2016
    Messages:
    517
    Likes Received:
    198
    The next update will be soo special as it will allow ads integration
     
  8. patostar

    patostar Avid Boxer

    Joined:
    Jan 27, 2018
    Messages:
    483
    Likes Received:
    86
    Yeah but it would be useless without android export.
     
  9. SpoonCrysis

    SpoonCrysis Avid Boxer

    Joined:
    Aug 10, 2018
    Messages:
    175
    Likes Received:
    26
    the biggest issue for me is not being able to add my own OBJ file with out it crashing at preview or export.
    that is the biggest thing they need to fix is model processing and custom textures. with out it crashing.

    everything else like Android and steam and other export options can be later down the track the most important thing is the MAIN FUNCTIONALITY which is adding OBJs so you can design your own games fully.

    I have 3d designed for a game I want to build but can't because it doesn't seem to accept any of the assets I introduce due to crashing at preview and export.
     
    LBPToo likes this.
  10. bmsingha

    bmsingha Serious Boxer

    Joined:
    Feb 17, 2016
    Messages:
    517
    Likes Received:
    198
    iOS is still better platform to earn more
     
    CyCo Dev likes this.
  11. LBPToo

    LBPToo Avid Boxer

    Joined:
    Nov 1, 2016
    Messages:
    233
    Likes Received:
    141
    Dead on SpoonCrysis.

    FYI, I've been able to get most models working by changing meshes, types of materials, etc., and I can usually get them to work.
     
  12. SpoonCrysis

    SpoonCrysis Avid Boxer

    Joined:
    Aug 10, 2018
    Messages:
    175
    Likes Received:
    26
    were they complex meshes? because none of them work.

    eg I have tried to ad a high quality model of a lamborghini it will add it but it will crash when you try to export or preview.
     
  13. CyCo Dev

    CyCo Dev Boxer

    Joined:
    Aug 2, 2018
    Messages:
    13
    Likes Received:
    0
    that probably why, if it has a high poly count then it is bound to crash, low poly models work a lot better.
     
  14. LBPToo

    LBPToo Avid Boxer

    Joined:
    Nov 1, 2016
    Messages:
    233
    Likes Received:
    141
    First, you'd have to define what you mean by high-poly. Some of mine are what I would call fairly complex low-poly. A Lamborghini, no, not that complex. I have found that the issues don't appear to be directly related to poly-count, but some other factor(s) with the meshes that I have been unable to identify. Materials are another matter, and I don't mean the number of them. Even if you have just one material and it's the wrong type it will crash. I've been sticking with Diffuse BSDF material with one image texture and that seems to always work.
     
  15. CyCo Dev

    CyCo Dev Boxer

    Joined:
    Aug 2, 2018
    Messages:
    13
    Likes Received:
    0
    That may not be the case with him, a model of a sphere still could be smoothed and have an insane poly count, his model may not sound that complex but you could easily have a model of a lambo which has way over 1mill polys, straight of the bat that would be bad for optimisation let alone even getting it to work. it just depends on the poly count. The materials however are an issue atm and might not seem like its the issue at first as you have said.
     
  16. patostar

    patostar Avid Boxer

    Joined:
    Jan 27, 2018
    Messages:
    483
    Likes Received:
    86
    Yes right that's what I always hear, but I don't have a mac pc, no iPad or iPhone, all my work and apps are on android, may be in the future.
     
    bmsingha likes this.
  17. bmsingha

    bmsingha Serious Boxer

    Joined:
    Feb 17, 2016
    Messages:
    517
    Likes Received:
    198
    I would suggest you to get it on rent or purchase
     
    patostar likes this.
  18. Ychward

    Ychward Boxer

    Joined:
    Aug 26, 2018
    Messages:
    18
    Likes Received:
    1
    I also like to have the Beta 2! We pay for a System that is Not working Full! You can Not Export because you can Not create a working Menu. Every week there is a Promis for Beta2. And every week it dont come!

    I like to have to too!

    No Android Export?
     
  19. Lamora

    Lamora Avid Boxer

    Joined:
    Dec 8, 2016
    Messages:
    282
    Likes Received:
    140
    You dont pay for Beta2 or Buildbox 3 you pay for Buildbox 2 and Buildbox 3 is for testing so we can help make Official Buildbox 3 best possible in that moment.

    This is beta 1 relax to be honest Buildbox Team is doing us a favor to make Export avalible in Beta 2
     
    Last edited by a moderator: Aug 26, 2018
  20. bmsingha

    bmsingha Serious Boxer

    Joined:
    Feb 17, 2016
    Messages:
    517
    Likes Received:
    198
    Well, I completely agree with you, it’s good to see most of the templates , basic features and many more working, and as they promised @Buildbox @TreySmith , they are obviously releasing some or the other templates/features so no complaints even if there are couple of stuffs missing
     
    CyCo Dev likes this.

Share This Page