Buildbox 2.3.7 Beta

Discussion in 'Official Announcements' started by NikRudenko, Aug 13, 2018.

  1. Lamora

    Lamora Avid Boxer

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    Bug:

    Joystick movement
    Frame gray
    When character colide with platform in level, and you continute to move right, despite the fact that the character is blocked by the wall/platform game frame is moving in the direction you are moving you finger,

    So its like you dont control character but camera itself
     
  2. Christoph

    Christoph Miniboss Boxer

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    @NikRudenko , I'm trying to setup Appodeal on android but I still have problems with the rewarded videos.

    [​IMG]

    It doesn't recognize the callback reardVideoDidEnd... any help here?
     
  3. Christoph

    Christoph Miniboss Boxer

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    This has probably to do with another bug I reported way back. Joystick movement is not working correctly when using it with gravity/without direct/forced movement.
     
  4. NikRudenko

    NikRudenko Administrator Staff Member

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    Make sure you have this line in your AdIntegrator.java file

    private static native boolean rewardedVideoDidEnd();

    and also try to replace rewardVideoDidEnd -> rewardedVideoDidEnd
    might be some typo.

    Let me know if that works for you
     
  5. spicedbeangames

    spicedbeangames Miniboss Boxer

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    I think Appodeal certainly needs to be a standard API in BB 2.x.x. It offers far better return than Heyzap and its easier to manage to with payment options, so the developer is always in control.
     
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  6. NikRudenko

    NikRudenko Administrator Staff Member

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    We will look in to it. Thanks.
     
  7. Christoph

    Christoph Miniboss Boxer

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    Will try Nik. I am trying right now with Mopub and it doesn't work either but because of another reason:

    [​IMG]


    And regarding the Appodeal setup it's still not working:
    [​IMG]
    @NikRudenko
     
    Last edited: Aug 20, 2018
  8. Lamora

    Lamora Avid Boxer

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    When you copy Action and paste it in different scene sometimes it get copied twice :)
     
  9. NikRudenko

    NikRudenko Administrator Staff Member

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    Private me your android project. I need to see a whole picture.
    Thanks
     
  10. Christoph

    Christoph Miniboss Boxer

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    Done. Thanks.
     
  11. ZuvayGame

    ZuvayGame Boxer

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    When could we export to html5 ?
     
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  12. AaroArts

    AaroArts Miniboss Boxer

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    I’ve found an issue with the request review observer.

    If you’re in Airplane mode or have no 3G/Internet access, it attempts to pop up, but doesn’t show, making the screen unresponsive, blocking any button presses on screen.

    You have to force-quit.
     
  13. Lamora

    Lamora Avid Boxer

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    I just came across the same problem, yes and sometimes it will not kill character at all but just
    blast-off him god know wheres, i need to publish game but this is a big problem in my game now
     
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  14. Christoph

    Christoph Miniboss Boxer

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    Any news on the final 2.3.7? Coming Monday maybe? And did you get my builds Nik? Didn't get anything back so I'm not sure you did. Thanks.
     
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  15. AaroArts

    AaroArts Miniboss Boxer

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    I've found another significant issue :confused:

    When you set a UI's "Interstitial" to anything other than "None", it ignores all Open Animations of that UI and jumps straight to the Idle Animation.
    It happens in Preview and on Device!

    This is bad for Animations that haven't finished by the time the User closes the Ad.
    Even worse should a User purchase Remove Ads.

    @NikRudenko @Andy @Sean Buildbox
     
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  16. Christoph

    Christoph Miniboss Boxer

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    Good find Sam, funnily enough I haven't used 2.3.7 with projects that use open animations. But normally I do use them all the time. I reported half a year back a similar issue which plays the open animation while the ad is showing instead of getting paused completely. The only element that did pause was the multiple character selector.

    In my opinion, how this should work is that it uses a specific order:
    1. call screenOnEnter
    2. check if an event observer is available
    3. check if ads is enabled
    4. start with open animation

    Basically meaning that if an event observer is there you go directly to the UI you have to go (screenOnExit) and DON'T show an ad nor the open animation of the UI. If NO event observer is active, then check if it should show an ad and if available show it. Then in the end, start with everything that is UI related.
     
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  17. Lamora

    Lamora Avid Boxer

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    Pay attention to character and cursor when on wall( notice the delay in movement of character):



    I'm not sure if thats a bug or something but its extremly annoying

    Gravity: 0-0
    Friciton 0

    Controls Joystick
    Direct movement
    Forced movement

    when your character collide with platform you need to use more force to like unstick him from the wall/platform which is really problematic
    in avoidance game,because player is getting used to movement but when he colide with wall he need to use twice as much force of movement on finger and when he unstick character from the wall, it will move too fast and most likely hit something and loose


    Ps.

    In previous versions it happened with the game frame, now game frame is not sticking character anymore
     
    Last edited: Aug 25, 2018
    Atae Zuljalal likes this.
  18. NikRudenko

    NikRudenko Administrator Staff Member

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    Thanks for repot. I'll check this out.
     
  19. AaroArts

    AaroArts Miniboss Boxer

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    No worries.
    Others have tested this too, to confirm it.
    If this could be fixed for the final version of 2.3.7 that would be great.
     
  20. tributorock

    tributorock Avid Boxer

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    Before 2.3.7 Beta , what version do you consider that is more stable? 2.3.5? I did not like 2.3.6 :(
     

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