Hi, I'm trying to make something like this: when you shoot a box it will fall (using phisics). So I'm using wake up for this, but it looks like wake up by colission works only when character touches this, so the question is how to make this happen when bullet/object hits it?
Make this object Fixed Add another object into objects you are using in game So This box is not moving lets call it BOX 1 You need the same looking BOX and lets call it BOX 2 So trick is: In BOX 1 death animation you put BOX 2 with spawner timmer 1 and make this BOX 2 physics
Well this is nice, didn't think about this, but still i need that when i hit the block it will fly away or just react to this hit, not only spawn new one. But i found other option, just turned off gravity, or set to like 3-5. Not exactly the thing i wanted but it works quite fine. THX!