Buildbox 3.0 Content Update #3

Discussion in 'Official Announcements' started by NikRudenko, Aug 16, 2018.

  1. NikRudenko

    NikRudenko Administrator Staff Member

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    thatguyminib, Phil H, Bilz636 and 4 others like this.
  2. jmiller8031

    jmiller8031 Avid Boxer

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    Cool stuff. I like the platform one.
     
  3. AndyG

    AndyG Miniboss Boxer

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    Excellent stuff :)
     
  4. mrcarson

    mrcarson Boxer

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    Nice work!
     
  5. SquareHole

    SquareHole Boxer

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    Awesome!!
     
  6. wesam_badr

    wesam_badr Miniboss Boxer

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    i don't think that the swipe line preset work when you touch the screen nothing happened and character can go through the enemy
     
  7. Hue Buildbox

    Hue Buildbox Administrator Staff Member

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    Nice work Nik!
     
  8. thatguyminib

    thatguyminib Serious Boxer

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    Very nice work! Any update on beta 2?
     
  9. AndyG

    AndyG Miniboss Boxer

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    Nik told you in the original post!!
     
  10. thatguyminib

    thatguyminib Serious Boxer

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    HAHA thanks Andy! I am on a couple hours of sleep so didn't see that part XD
     
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  11. lildragn

    lildragn Boxer

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    Question, would it be possible to implement a tap mechanic as well as a tap & hold mechanic? to "Swipe 3 Lanes"? Wonder it would work the way I'm thinking? Hmmm

    So basically;
    1. Swipe to change
    2. Tap for another function
    3. Tap & Hold for another
     
    Last edited: Aug 17, 2018
  12. NikRudenko

    NikRudenko Administrator Staff Member

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    To do this stuff you have to create your own node that will be based on Swipe 3 Lane. Since they are all need to know about each other.
    But here is more logic issues there.
    As example Tap vs Swipe detection. To detect swipe we simply measure distance that your finger travel. If distance is more then +20 pixels on X axis then we consider this gesture as right swipe horizontal.
    To detect Tap in this scenario we need to wait user to release finger. So we will know that user is done interacting with screen.
    That will create response on "Touch Release". but this Touch on Release is creates lag. User will touch the screen and he expect some sort of feedback or action happened (usually jump) but instead this action happened when he released finger.

    So in short you all can do this mix of events but it will be drawbacks from player perspective.
     
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