Hi all. I’ve connected multiple objects but can’t seem to figure out how to get one of the objects layered (a spawned) underneath the other connected objects when it is spawning. Even if I lower this object in the local asset tree on the left of the screen it still spawns objects on top. Is there a way to stop these spawned objects from appearing on top of the other connected objects? Thanks.
I have discovered that this was working until i updated Buildbox to the most recent update. Possibly to do with grouping of the linked objects. This has messed up my game, great!
Yeah, I've just come back to this and with the BB Update I can no longer use the layering hack that I mentioned to you in my original post on the topic. Frustrating.
OK, I have a solution... 1. Connect the child spawner to the parent object. 2. Ensure the spawner is below the parent object. 3. Duplicate the parent object and relocate it to the top most layer of the game play. 4. Connect the duplicate to the original parent, make it a decoration and set it's opacity to zero. Ensure its co-ordinates match the original parents co-ordinates. Don't ask me how, but it works.
That last point 4 is quite vital to get right - the invisible duplicate of the original parent needs to be the grandparent item in the family heirarchy.