Have A Meeting With Voodoo

Discussion in 'Buildbox General Discussion' started by Appossible, Jan 4, 2018.

  1. AaroArts

    AaroArts Miniboss Boxer

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    No one should be discussing contracts.
    This thread should be closed!
     
  2. zoobi

    zoobi Boxer

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    just try to warn other people, do whatever you pleased
     
  3. Buildbox

    Buildbox Administrator

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    Ok, looks like you’ve got your point acrosss clearly now, @zoobi. Let’s tone it down.
     
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  4. zoobi

    zoobi Boxer

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    no problem i quit, i shouldn't care at first place
    anyone will do whatever he pleased
     
  5. everchangeapps

    everchangeapps Boxer

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    Anyone figured out how add the game progression event that voodoo requests? Just got approved for retention testing and that's my last step :( but i cant figure it out. @TreySmith @Buildbox Specifically
    Add a new level progression event to your game:
    • Add this line when a player starts a game/round:
      GameAnalytics.NewProgressionEvent(GAProgressionStatus.Start, "game");
    • Add this line when a player finishes a game/round:
      GameAnalytics.NewProgressionEvent(GAProgressionStatus.Complete, "game", score);
     
  6. Wapps1

    Wapps1 Avid Boxer

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    I‘m on the same point, analytics work but i‘m Not sure where to add this code for game round.
    Has someone figured out?
     
  7. TreySmith

    TreySmith Moderator

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    We're working on a full document for you guys. Zack is almost done. I've also communicating with VooDoo to find out what all they need for official releases. We will make sure to post the doc here once it's 100% finished and ready to go.
     
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  8. AaroArts

    AaroArts Miniboss Boxer

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    Awesome stuff :D
    This is great.
     
  9. everchangeapps

    everchangeapps Boxer

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    Zacks been awesome in working with me on this. That damn score they want is the only trouble we ran into lol. but, once this is able to be worked around, it will make understanding how to do these kinds of things so much easier for any analytics platform. Appreciate the speediness you guys have shown for this!
     
  10. HiBeck

    HiBeck Boxer

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    Hi guys,
    how are you doing, I hope everything is cool I apologize in advance for my level of English
    I was invited Voodoo test the prototype of my game but there was a problem in productivity of my application @TreySmith
    (in the Buildbox everything works) I can not send the game in this form:(
     
  11. Ankit Bummerkar

    Ankit Bummerkar Boxer

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    Ok but this is not in our hand, voodoo can do anything in there contract but the main thing is that your game should be good enough to be published by voodoo otherwise this contract will be meaningless.
    My one game is also not qualified but its fine.
    I will send other games which is good then this version and maybe they will publish my game.
    Don't lose hope one day we all get success
     
  12. Kevin W

    Kevin W Avid Boxer

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  13. Wapps1

    Wapps1 Avid Boxer

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    I have at the moment two games in the voodoo publisher dashboard. The first one is already in test campaign and the second i have to integrate sdk‘s at the moment, i also have 3 other games where i‘m near Ready to send it through the dashboard.

    But one thing i noticed since trying to get the perfect game for voodoo is:

    We need definitely more upgrade options in Buildbox, nearly every casual game in the charts (Voodoo or Ketchapp) has reward system and upgrade options to get a high retention... and its all about retention!

    For example:
    Knife hit/ dune... when you play good you get new items or your player level gets higher and xp gets higher.. cool stuff that let user come back and want to archive better results to get more and more

    Or like Baseball Boy:
    You get a lot of coins after every game (better run = more money) and you can upgrade the skills with this coins to get even more coins!

    This stuff we really need in Buildbox to get much higher retention.

    But i think BB 3.0 will be perfect for this!
     
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  14. ZackGriset

    ZackGriset Avid Boxer

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  15. AaroArts

    AaroArts Miniboss Boxer

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  16. ZackGriset

    ZackGriset Avid Boxer

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    No problem! I did have one person have issues entering in this line of code:

    #include "screens/PTPScoreController.h"

    from step #18. Let me know if any of you have an issue with that as well. Otherwise, it should work well. Remember, it takes the live feed a while to start showing data, so don't get impatient and assume it's not working. One time, it didn't show up for at least 20 minutes and I thought it wasn't working. I would say if no data is showing up after 30 mins, something is wrong and you'll want to go back and check your bundle identifier is correct and your Game Key and your Secret Key is all correct.

    *If you are having problems with that line of code, make sure you are using Buildbox 2.3.3 or higher. That should solve the problem.
     
    Last edited: Feb 28, 2018
  17. AndyG

    AndyG Miniboss Boxer

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    @ZackGriset Im assuming that guide at Intercom is a living document? You will update on the fly as needed?
     
  18. ZackGriset

    ZackGriset Avid Boxer

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    Yes! Exactly. With all the updates, it will be easier to have these documents be ALIVE :eek: I'm working on a bunch of other documents like this right now: Appsflyer, Heyzap, FB SDK, Appodeal, Flurry Analytics, etc. If any of these are updated or changed over time, I'll just update the corresponding document. It's much easier than redoing a video demonstration :p
     
  19. AndyG

    AndyG Miniboss Boxer

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    Excellent Zack. And that would be a great place to put a Buildbox manual too (he said hintingly) :)
     
  20. ZackGriset

    ZackGriset Avid Boxer

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    Haha yep! That's on my list as well. Everyone will eventually be able to access these guides/manuals from the website through the Guides Support Page: https://www.buildbox.com/guides/

    And it will connect you back to the Intercom Article
     
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