Running Man - Development Thread *for Fun*

Discussion in 'Buildbox General Discussion' started by brakewind723, Feb 8, 2018.

  1. Kevin W

    Kevin W Avid Boxer

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    dude!! I have a killer idea for this, it's not far away from something we've been wanting to do for ages - hit me up if you're up for a chat and possible collab :)
     
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  2. AaroArts

    AaroArts Miniboss Boxer

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    Well this HAS to happen :cool:
     
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  3. brakewind723

    brakewind723 Serious Boxer

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    Hey @Kevin W!

    Thank you for your interest but I try to stay away from collabs and stuff so I don't put too much on my plate and no ones time is wasted! This was more for fun, not sure if I want to put the commitment into it. ;)
     
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  4. Christoph

    Christoph Miniboss Boxer

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    I think the first one would have to be a very open space which I'm not sure is doable with Buildbox. Probably too much of a memory hog. Gameplay wise it looks more natural though. And yes, AI comes to mind very quickly. Does the player stop when you stop touching or does he always run? Is it possible to add something else input wise? Shoot, jump, duck etc.?
     
  5. brakewind723

    brakewind723 Serious Boxer

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    @Christoph

    Yeah I did consider the memory issue. Maybe regulating to an open but contained area, it could be seperated by worlds. This all depends on the gameplay objective which I have yet to figure out though :rolleyes:

    The player runs continous, similar to the gameplay of ketchapps Mannequin Challenge game. The limits of rotation mapper sadly makes jumping and ducking not possible. Shooting can be acheived however.
     
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  6. brakewind723

    brakewind723 Serious Boxer

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    Buildbox can we please get AI and camera options in 2.3 :p

    The groundwork for both are there. Even if we can adjust the speed of the powerup magnet thats basic following AI. Plus the camera was in a node build customers could request for 2.9 :rolleyes:

    I'd be cool with a point multiplier too if that isn't too much to ask! The label in animation editor was a subtle but amazing feature!

    Oh and if we can get a rotation mapper switcher, like have more than one mapper that can be triggered through collision or button that would rock. :D
     
  7. AppNasty

    AppNasty Miniboss Boxer

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    Make it open world, city.....make it so player walks into doors of houses which loads a new level, the inside of said house. They leave thru door, loads back to open world, outside. Put a ton of buildings you can ENTER....Seek and find objects. Say 3 objects. Once you collect all 3 [which are just coin ACTIONs] you load new world.
     
  8. thatguyminib

    thatguyminib Serious Boxer

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    @brakewind723 Honestly this looks like a perfect project for BB3, especially with the JS options.

    Can regular subs get access to BB3 now pls lol
     
  9. Kevin W

    Kevin W Avid Boxer

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    No worries at all @brakewind723, totally get it - likewise generally but this fired me up.. guess I’ll crank it out anyways :p
     
  10. Christoph

    Christoph Miniboss Boxer

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    lol Yeah I'd love some of that stuff too if not all... haha
     
  11. tributorock

    tributorock Avid Boxer

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    Can i do something like this?

    70% like this at least?
     
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  12. AppNasty

    AppNasty Miniboss Boxer

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    THATS what im talking about @brakewind723 . You can hop levels within the level...adventure around.
     
  13. brakewind723

    brakewind723 Serious Boxer

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    Completed Enemy AI prototype. Might need to add some bars between the slanted ones for better following.


    Screen Shot 2018-02-08 at 7.30.16 PM.png
    Ai Gif.gif
     
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  14. AppNasty

    AppNasty Miniboss Boxer

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    I smell a dual stick shooter!
     
  15. brakewind723

    brakewind723 Serious Boxer

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    Bad news it seems. Enemy AI works but the enemy can't be animated lol
    So static enemies only. No animation :mad:

    Ex:
    [​IMG]
     
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  16. AppNasty

    AppNasty Miniboss Boxer

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    Call the game "Jim vs Rollerbladers" lolol
     
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  17. AndyG

    AndyG Miniboss Boxer

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    That is insane! Enemy AI WTF! Admit it Ryan. Your using BB3 for all this :cool:
     
  18. brakewind723

    brakewind723 Serious Boxer

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    @AndyG
    Ok I confess, I actually know how to code and I'm using c# inside Unity :oops::rolleyes:
     
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  19. AndyG

    AndyG Miniboss Boxer

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    animated-mole.gif
     
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  20. Rebel Studios

    Rebel Studios Avid Boxer

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    You guys totally rock the house down man!!
     
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