Ship Defender Force

Discussion in 'Game Showcase' started by AppNasty, Jan 31, 2018.

  1. AppNasty

    AppNasty Miniboss Boxer

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    Ship Defender Force, Created in 1 night. Based off the new Force Escape BB game by @brouleau . Used the tower defense setting to make it. Spotted people talking about the game and wondered if BB could make a game like Force Escape....Then realized Force Escape WAS mae with BB lol. His game is WAY better than my attempt.

    UPDATE: Just submitted update to fix a few things. Removed particle effects to ensure speed compatibility with slower devices. Adjusted controls to be easier. Changed scoring system. Menu changes.

    UPDATE: Just submitted new update. Changed entire visual look. New music and Icon.
    Google Play: https://play.google.com/store/apps/details?id=com.ohg.force&hl=en

     
    Last edited: Feb 20, 2018
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  2. AppNasty

    AppNasty Miniboss Boxer

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    Already spotted a few bugs lol. Next update i suppose.
     
  3. ksittirit

    ksittirit Boxer

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    Created in 1 night! Great job...
     
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  4. AppNasty

    AppNasty Miniboss Boxer

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    I've been challenging myself to speed deving. lol
    EDIT: Just submitted update to fix a few things. Removed particle effects to ensure speed compatibility with slower devices. Adjusted controls to be easier.
     
    Last edited: Jan 31, 2018
  5. Jonathan Benson

    Jonathan Benson Boxer

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    If enemies are physics objects. On Pushing with the Ball(Protecting the character), enemies are flying away.How did you do that? When i try, they are moving less distance... could you say me how to make the enemies lighter weight
     
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  6. AppNasty

    AppNasty Miniboss Boxer

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    All i did was make enemies physics objects, put their health to 99999. Make their setting to attack player. Set gravity on the level to -10. Then, so each enemy doesn't just fall when they are loaded, On each enemy add the WAKE UP component set to distance at 300. So they float until you get within 300 distance. Then they fall. Some are set to 1 instead of 300...so they stay where they are and you can just shove them out of the way.
     
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  7. Jonathan Benson

    Jonathan Benson Boxer

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    Although i did as you said and made physics objects as my enemies. The objects are very hard to push them a side and the are not freely moving as you did in your game or in THE LINE ZEN. Thank you.
    upload_2018-2-2_11-47-16.png
     
    Last edited: Feb 1, 2018
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  8. AppNasty

    AppNasty Miniboss Boxer

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    Hmmm here is my settings:
    Level
    Gravity: 0 / -10
    Time Warp: 60
    Friction 50
    Velocity Drag: 0
    Bounce: 0
    _______
    Character
    Max Speed: 60 / 60
    Bounce Force: 0 / 97
    Platform Friction: 3
    Air Drag: 20 / 20
    DIRECT MOVEMENT: On
    FORCED MOVEMENT: On
    FIXED ROTATION: Off
    IMAGE DIRECTION: Off

    Damage: 1
    Health 99999
    ______

    Enemy Settings
    Physics
    Collide
    Destroy Character
    Wake Up Component: 300 [or whatever you want]
    Health 99999
     
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  9. comicsmathias

    comicsmathias Avid Boxer

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    Probably something to do with the gravity settings
     
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  10. rvendler

    rvendler Boxer

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    Looks great! Perhaps a simple question, but I hope you'll help a beginner: how do you set up the game so that 1) a secondary object (the spaceship) stays in place and doesn't scroll out and 2) collision with the spaceship triggers game over?
     
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  11. AppNasty

    AppNasty Miniboss Boxer

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    I started off with using the preset for tower defence. Forgot what its called. But all you do is make the player the moveable object...give him 9999999 health. As for ship...you can see how its setup in the preset as it does the same. But in a nutshell...place an object in the scene....a ship...etc...then place a second object...the kill object...can be anything. The ships health should be 1...the kill object should be lile 10000. Go to the ships defeated animation and select your kill object. I just used a little white square. Drop it in as the defeated animation with opacity at 0. Invisible. Make its size huge like 35/35. Set it to destroy player. And add SPAWN component and set it to spawn 10000000 times. What happens is its like you placed a bomb in the ship. It does via enemies and its death animation...the kill object...kills player because it takes up entire screen. So the ships death animation kills you. Shop dies...its death animation takes up entire screen which collides with player.
     
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  12. rvendler

    rvendler Boxer

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    Thanks, I understand now. In your game, you are scrolling the playfield. To keep the ship on screen, are you matching its velocity to the scroll speed, so it doesn't scroll out, or is there a better way to fix the object to the screen?
     
  13. whitedogapp

    whitedogapp Avid Boxer

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    Hello, I understand , how is it possible to death, But how Ship stays in its position and goes with character??
     
  14. AppNasty

    AppNasty Miniboss Boxer

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    Just make its movement speed match that of games speed. You have to play with it till its juuussssttt right. More less, the object flies with scene. Click space ship and adjust its linear speed.
     
  15. whitedogapp

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    which game speed and linear speed di u used??
     
  16. AppNasty

    AppNasty Miniboss Boxer

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    The world SPEED in FORCED MOVEMENT is 75/75/0 and ship is 0/0/4.685/0 angular velocity 0/0
     
  17. whitedogapp

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    I tested so 5 linear speed is proportion of 80 world speed,
    sp 10 linear = 160 world :D
     
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  18. whitedogapp

    whitedogapp Avid Boxer

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    you are cool in this BB do u know how to made this:
     
  19. whitedogapp

    whitedogapp Avid Boxer

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  20. AppNasty

    AppNasty Miniboss Boxer

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    Yeah. just look around the forums.
     

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