@TreySmith Thank you for Buildbox 2.0 Great presentation, really inspired me to create some games and look forward to your releases. Just need to save up and buy it now
@TreySmith does the World feature allow only the assets/atlas needed to be loaded or does it load the entire game into memory like version 1.x? btw, great presentation
just watched the Wabiner man this is the what i was looking into Buildbox man I have a question @TreySmith We have purchased full license of Buildbox in September 2014 (BB officially released), will we get early access to BB 2 ?
@trudnal did you actually receive the link to download the upgrade. I purchased it as well but have yet to receive a download link
But they did not say they will release it in early access right away, only said that will get it one month before release day. So if release day is in 31 Jan then will get the option by 31 Dec I guess.
I have done a screen recording (to show to my kids later...) - Not fantastic but it works. (I removed the video and added the HD version in a later post)
is there any upgrades for trail light effect and especially for actions to have its own upgrades to last longer from 4 sc to 6 for example or is there any new actions / export : is there any new export option beyond tvos export / game orientation can a game change orientation from landscape to portrait or for every world has assigned its own orientation that will be cool... / social : make people get engaged with the game for example to be able to login to facebook and poke friends or just to share the game in facebook and get coins... list of important features : http://go.buildbox.com/ is the levels can be locked and can have a separate menu and not be in the main menu and have like pages or scroll some games have more than 100 level wow i have a lot of question... my last is there will be a trial version for BB 2.0 like version 1 dont get me wrong i am just falling in love again with BB 2.0 and i want to see it perfect and waiting for BB 3.0 for 3d worlds and 3d effects probably next year 2016 here is a clean video pulled out directly from the broadcasting have a nice watch
... and can we have multiple collision zones or customizable for each animation? In the video, the character slides and the size changes but if the collision area would be the same it would hit under the platform... is there such a feature but, for time purposes, not discussed during the presentation?
Yes there is. In the video when they do the slide animation thing you clearly see above the animation there is another collision shape.
in the Component Control you can added an advanced move its where you can added the slide animation and also can change the collision shape it was mentioned in the video watch the replay