Hi, I'm making a isometric jumping game (yeah I know, there is a million of them). When pressing on the right side of the screen my character jumps, and when pressing on the left he slides along the ground. That works great, and is fun to watch. I have objects the character can jump over and others he can slide under. My problem is when I jump and hit an object you are supposed to slide under. The defeat animation plays like it should, but it moves my character upwards on the screen where he isn't supposed to be, I just want him to land on the ground. I think the issue has something to do with the ghost jump and the velocity from the jump. Has anyone else had this problem? PS: just letting the character run into the objects works as it should, and the defeat animation plays where the character dies.
Can you upload your BBDoc or a video so we can see what happens? It's most likely to do with the position of the Collision Box for the Ghost Jump.
Hi, thanks for the reply. I've made a short video that might explain the problem a bit better. Watch it here: I'm freezing the video when the death animation kicks in. The game over delay is just 1 seconds.