Hey everyone. So, I have an object in my game that I want to move. But I don't want it to start, until I've collected a nearby Coin. Is there any way to achieve this? Thanks
Thanks for posting. How would you use an Advance move for this? Also, I don't think wake up would work, because if I didn't collect the coin, the object would still move
put an invisible object under the coin, and connect the invisible object to the object you want to move. set the invisible object to go where you want it too.
I would make an invisible object with no collision shape nearby the coin and make it wake up. Then link the invisible object to whatever you want to move on the other side if its far away
Its just a theori, havent tried it myself yet but when you make the invisible objekt more anything linked to it should move in the same direction not matter how far away it is. It has to be in the same scene level tho
Thanks everyone. This worked. I've been searching and trying so many things for ages. Basically I made the invisible object the same size as the coin and placed it underneath with a Collision Based Wake Up, so when you collect the coin, you collide with the invisible object and it moves along with what it's connected to. Thanks again I really appreciate it
Well I can't really show the game, but I made a new example using a preset. Basically, in this example, the platform doesn't move up until the coin is collected. Once collected, the platform will move into place. See BBDoc for working example