Hi all, I am trying to add a particle animation to an enemy's death animation. So I imported the enemy death animation object (imported as object not image) which is an enemy space ship. I set it to physics object and also added some rotation to it. So when the enemy is destroyed it just spins in air and starts to fall down. I also addd a particle effect to it inside the enemy defeated animation. So there are to objects. 1-Enemy defeated animation. 2-PArticle. The thing is the enemy defeated animation flies away but particle doesn't follow it but particle starts to go sideways. It could be cool if the particle followed it. Is it possible? Thank you.
Thank You! Yes I tried that and I couldn't do that once inside the defeated animation settings. It could just be so cool if the ships would fall down while particles emitting and following the vehicle. Probably I will have to do an animation for that outside Buildbox which won't be so random.
can you connect the particle to the object in the scene then copy and paste it in the death animation. haven't tried this so I'm not sure..
Here you go, a demo file.. https://www.dropbox.com/s/t4zvvyiu7dkvq2f/demo.bbdoc?dl=0 Just as heathclose said, put the particle in the object animation, then in death animation choose that object,
Hello please can you teach me how this is done or send me a demo file. Please am lost here on how to go about this. I really need it.