Ok, but then do I just need to put the compressed images back into buildbox or will i have to restart my game and use new images?
Compressing an image does not cause the Atlasses number to decrease. All the Atlasses is a PNG image, to optimize a game, it is necessary that the number of elements inside the Atlasses decreases.
Do not re-scales inside BB, and do not use large images for solid colors, among other things. Please, PM to connect to your PC via Teamviewer, and I teach you how to optimize.
So if i redo my graphics and put them in buildbox will I have to rescale those objects on all of my levels?
buildbox 2.3.7 I have a question with optimization I find myself with 34 alteses sizes do not depace the 750x750 max, is that going to be a problem for me on smartphones?
Hi there, Jcalle help me to reduce my game from 87mb to 23mb. He really know about reduce the atlases. Regards!