A Great Idea To Promote A Game On Google Play!

Discussion in 'Game Marketing' started by mmicoe, Apr 4, 2017.

  1. mmicoe

    mmicoe Avid Boxer

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    Idea:
    Tools:
    • admob: house ad campaigns
    • Duration: 10 days
    I need developers (Maximum 10) with a game between 20,000 and 30,000 effective installations.
    We can promote our game through internal advertising with admob (house ad campaigns

    How can we do it ? Easy:
    • We can promote 10 games in 10 days: 1 game each day
    • Campaign duration: 1 full day
    • We just have to pass the link to the game we want to promote.
    Example: (We assume that we are 5 developers)
    1. All developers give us their game link to promote!
    2. We create 10 campaigs: One every day:
    Monday: for developer1
    Tuesday: for developer2
    Wednesday: for developer3
    etc ...
    When the campaigns are ready, we start them.
    After campaign we have to send a screenshot of the campaign statistics...
    That's the initial idea, are you interested in ? ... do you sign up?

    All the best!
    Mauro
     
    Christoph likes this.
  2. Christoph

    Christoph Miniboss Boxer

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    I think this is a great idea and similar to what I proposed with Indie Plexus (search for it). You want to look for a high value of DAU instead of installs though. Also, 20-30k is a lot of installs for most of us. :) It might be close to impossible to get 10 of us.
     
  3. sysads

    sysads Serious Boxer

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    I think this idea was floating about sometime last year but not sure if it ever worked out. Question is do we then need to submit an update or what?
     
  4. JustWatchApps

    JustWatchApps Avid Boxer

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    Teach me how to get 30k installs and im in! lol
     
  5. harislatif

    harislatif Avid Boxer

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    Did your indie plexus got success or not?
     
  6. AppNasty

    AppNasty Miniboss Boxer

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    When i was running my how to draw cars app [removed temporarily] at about 40,000 downloads, i was charging companies to advertise in my app. One co. paid me $200 for an entire month of ads. So i made up a splash full screen banner and put it AFTER the load screen when you launch app/game. It would show their co....with a button to SKIP, which lead to main menu. App alone was making me around $200 a month off admob ads. Slowed down to around $150 last month. but combining admob and charging co. to advertise in my stuff.....$$$$$
     
  7. blad300

    blad300 Serious Boxer

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    Effective installations is NOT active players, you can have 50000 downloads with 3000 active devices and only 300 active players .
    The idea i think is to try to promote between us somehow, to help each other , with some of you i change reviews, share games(twitter, reddit, facebook, toucharcade) , but some of you, expect to share their game, and they don't share it back, so is not right, but if we try to make somehow a list, i don't know , we should have s start, then we fix things while we run :))
     
    playsgames6666 and gheorghe9512 like this.
  8. AppNasty

    AppNasty Miniboss Boxer

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    Yeah if my 40,000 downloads had more active users i would be making WAY more than $200 a month off it. What if we advertise each others games....in game. Splash screen or even Unlockable character thats from one of our other games that star in your game etc.
     
  9. Christoph

    Christoph Miniboss Boxer

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    Indie Plexus never came to life. I'm still working on it though. But nothing immediate.
     
  10. harislatif

    harislatif Avid Boxer

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    Ok I hope it comes and rocks
     

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