Hi there, I am trying to update my game and cannot make it work for android. I followed your steps Christoph from other tut that you posted. If I replace heyzap libs that are exported from BB with unified sdk 10 i am getting errors and cannot export. Any tips on what I am missing? Many thanks as usually, C
Guys, this is the ios thread. Post in the Android thread if you have questions regarding the Heyzap implementation for the Android platform. Having said that. I'm working on the Android tutorial. But I need first a reply from Heyzap support because Facebook SDK doesn't support Eclipse anymore. Everything is working but facebook. Publish for iOS first, as you can see from the tutorial it's working 100% here.
I haven't been able to dig in yet but the solution is here (pretty sure HZ guys gave me that link): http://stackoverflow.com/questions/21417419/how-to-convert-aar-to-jar
Hi man, I am trying to get this done and I get same error : liker command failed with exit code 1 (use -v to see invocation) I managed to have the build once but i have no sdk detected as in your case. Did copy the files as a group. How do you have the files in the framework folder? Is with yellow folder, blue folder or suitcase? EDIT: I managed to add chart boost, jungle and unity but if I add applovin or Admob I get build failed. In error is saying something about symbols being duplicates. In prev SDK 9.6 applovin and google were already added from BB as export but in test meditation these are shown as non working with missing SDKS. Any ideas? Thanks,, C
if you get the error with duplicated files this means you have added something from those ad networks in Buildbox. Double check that everything is clean. No IDs, no banner priority list, no other network selected in any UI but Heyzap. If you have anything related to it then the build will include already a SDK which then gives you this specific error.
@Christoph @Chris Goodman Soooooo weird, when I test, can't see the mediation suite pop up. Y it happens so?????? Any idea guys please? To be noted - I have also placed the mediation suite code beneath the heyzap publisher ID code. Please help with this
Make sure you copied this framework on framework folder: FYBHZMediationTestSuite.framework beside the code for testing you need to add this as well in frameworks
Start over and copy only heyzap frameworks + test metidation code + related #import assets as per tutorial. It should work. You should get the sdk test screen with no ad integrated. Add after network one by one and will have on top the one that were successfully integrated, and below the ones without sdks.
Hello, I am getting this error .I tried to contact heyzap but no response. Any idea what could be wrong? *PZPlayer[4092:793705] [ Heyzap ] Requesting initial credentials from server failed: retrying in 60 seconds. This happens when we haven't yet synced your app across both Heyzap and Fyber. If this is your first time seeing this message, give it a few minutes to migrate; if this problem persists, contact support@heyzap.com<support@heyzap.com>.
Hey guys, the Admob framework is causing me some trouble when compiling, the error Showing All Issues ld: 601 duplicate symbols for architecture arm64 Appears when i try running it on my iphone, i have followed all the steps, and if i don´t include the admob framework everything works. Would anyone know why this happens?
You added a SKD twice. Once from BB export and after manually. Try adding one by one and export games after each SDK added. You will find which one is the one that make you trouble.
It's Admob the one causing the repetitions, but i checked in Buildbox and only Heyzap info is added. Could it be the new admob SDK causing it?
Check the same with a clean template export and see if you get the same error. Pretty sure you have admob somewhere in your project.
@Cristian @Christoph I have solved it! I checked again and although I didn´t set any Admob ID in Buildbox, I have set in the game map some UIs to have Admob as ad network and there was the problem Thank you so much guys