Hello All, I need a help about an action. Here is my step n my question : I Pun an action as a bonus behind a crate/box so that when character destroy the box they can take it. But my problem is, when character take that action, it will activated automaticly. All I want is when the character take that action, its not activated but only added to player possession (refill his action) for later use when he need it (you know its like when we buy that action from the coinshop). Is it possible to do that??. P.S: I'm sorry for my poor English.
@anngelinoo Thank you for your help Sir. But its still not solving my problem, because as far as I can remember (I'm sorry if I'm wrong, I'm not at home right now so I cant open buildbox by now) "Buy and Use" option is only available in "Purchase Button" and We cannot put "Purchase Button" in game scene/"World" because its only available in "UI" such as in Coin Shop, Pause, GameOver etc. Here is my steps : 1. I put an action in the game scene/"World". 2. My Character take the action. 3. BUM!!. The action is activated automaticly when he take it. What I Want : When the character take that actions/power-up, that action/power-up is not activated but added to his possession (refilled his action) for later use when he need it. (You know just like a coin action).
Yup, thank you for that Information Sir, but unfortunately its not help to solve my problem because as far as I know "UI" is for the Button or even observer and something like that. I already have the button for that action so I think I dont need another button for now. To make my self clear, you know my english is very poor, I have attached a picture below, please take a look that Sir. I hope you will understand better about my problem. I think I cant achieve that using Buildbox default feature (may be its not supported yet), thats why I ask the forum, I wish somebody will help me with the "Hack" way/special/irregular way, you know its like a health bar problem. Forgive me for my poor english and my late reply, I'm still in vocation so I'm not online all the time.
@anngelinoo That awesome Sir, can't wait to see that. Thank you in advance. I hope you will share it for free to all member here. Forgive me for my poor english and my late reply.
Ah, I see. I have a partial solution, maybe it will help think of a better one. 1) Make all the actions you want to collect in the game as coins. 2) The purchase button in the UI would cost 1 coin to activate the desired action. The main disadvantage is that now you can't have coins as currency in your game. Also you would need a way to reset coins when the game is over (or at game start).
Thank you very much for your advice, Sir. But unfortunately I still need a coin for coinshop to buy (refilled) character "skill" (faster move, higher jump, shield etc). But thank you so much for your help, Sir.
Hello, currently im using as to my game, do you have a way to Hello, currently im using this in my game. Do you have any idea how to reset coins every stage clear? It will help me so much if you know
as explained "Nova.NBR" exactly, same thing pick up the actions do not use it directly, game want the guards for other level